Jun 6, 2018, 8:06 AM

So, there's a new game out where you play a doctor in Victorian London, returning from World War I, who is promptly turned into a freshly minted vampire. He gets embroiled in supernatural skullduggery, and has to establish connections with his neighbors and such during the course of the game. It has a really very unique mechanic that pits gameplay directly against story in an antagonistic relationship. Essentially, in order to gain "XP" type stuff, you'll need to feed on your fellow Londoners, thus killing them. This allows you to get points to purchase skills and grow stronger. You can avoid doing this altogether, and play the game, but you will progressively find it harder and harder to advance because you're just woefully underpowered.

The other side of this is that the characters are all very human. They have dreams and hopes and foibles and nuances. They all have their own lives and issues and essentially sidequests for you that allows you to discover who they are, and through that, make London better, and try to stave off the chaos and the plague that's sweeping the city. The trick is that... the more you progress with a character, the more XP you get for killing them, basically. But this also cuts their storyline short.

So you have to choose. Do you end a storyline short for quick burst of XP? And if so, then... deviously, the game has been designed in such a way that you have to humanize your meal to get the most out of it. It truly brings to the forefront the dichotomy of the Man versus The Beast struggle that is supposed to be at the forefront of themes in regards to WoD/coD vamp.

I highly recommend this.

You can read a much more literate review here: Vampyr Review: The Story in Blood