New Games and Feature Characters...
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I want the app process as easy as possible. Long applications are tedious, boring, and really give you no idea of how well someone will play a character. If I did anything like that it would be short pitches from people who wanted to play a character.
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@faraday said in New Games and Feature Characters...:
Staff letting their friends/siblings/spouses camp characters they never intend to play is not only poor planning, but is going to open them up to cries of staff favoritism to friends.
And yet it happens all the time: the favoritism, and the crying, regardless of whether there is any conscious favoritism.
I'm with @Tempest on this one. I have always been a fan of smaller bases and fewer alts. There's a price to pay -- people prefer games with larger populations -- but the alternative seems worse to me.
I don't like FCs. I've never liked them. But they are going to happen on games based on pre-existing fiction.
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@ganymede I agree. I would also, as an admin, rather not handle 5 sets of jobs for a single player when I could be handling 1. It also leads to fractured focus, and split interest at the best of times.
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In general, I'm wary of games where the WHO or +who list does not include the number of unique logons. I want to know if those 50 alts really belong to just 10 players.
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@tnp said in New Games and Feature Characters...:
In general, I'm wary of games where the WHO or +who list does not include the number of unique logons. I want to know if those 50 alts really belong to just 10 players.
I honestly love games where people have 5 alts, because the chances of them being active on one of them have just gone up considerably, which raises (not near as strongly) the chance of them being active on two at a time.
Unless even with five alts they are still entirely idle. That's a ghost town.
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@ganymede said in New Games and Feature Characters...:
@faraday said in New Games and Feature Characters...:
Staff letting their friends/siblings/spouses camp characters they never intend to play is not only poor planning, but is going to open them up to cries of staff favoritism to friends.
And yet it happens all the time: the favoritism, and the crying, regardless of whether there is any conscious favoritism.
Sure, but I think the favoritism card gets overplayed. If you’re giving a coveted role to a player you know is awesome and who has a proven track record of being reliable and not crazy and just happens to be your friend then that’s not really favoritism in my book... that’s using common sense and making a decision that’s likely to benefit the game as a whole.
Now if you give that same covered role to a friend who you know is going to just camp it, TS with Batman all day, or flake out like they have on every other game... then you’re not only playing favorites, you’re a fool.