Aug 8, 2018, 2:46 PM

@faraday said in Dreamwalk MUSH:

@golgoth said in Dreamwalk MUSH:

I was under the impression that the IC shared connection channel could be used as this central hub. What more would be needed?

From the game wiki, it sounds like in order for two characters to RP with each other, one of them has to: a) create a sympathetic connection, b) build a bridge, and c) pay lucidity to go through that bridge. That means that three characters can't just randomly decide to do a scene together. They all have to be connected first to someplace they can all get to (or spend the points/tokens to do so now).

That's not a criticism; just an observation. The dreamscape mechanic is what makes the game unique. It also may be off-putting to some players.

If there's another way to RP then @Wizz is right - that probably should be clarified in the wiki.

There is one, but it's fairly limited. It's a Collective Unconscious channel, which is anonymized. You don't say anything, someone says it. You can declare who you are, but other dreamers can also declare they are you, for the purposes of tarnishing your reputation in character, mocking you, deceiving others, whatever. I'm hoping, if the game takes off, for it to have a certain cacophony effect that's both fun to read and spew into.
Here's an example of a simple exchange that was had over this:

<Collective Unconscious> Someone says, "I take anything for fare. I take Federation credits. I take Spacecoin. I take BITcoin. I even take obscure currencies like United States dollars. I take fucking gasoline."
<Collective Unconscious> Someone says, "Do you take deuterium fuel cells?"
<Collective Unconscious> Someone says, "Maybe. What do they do?"

So there is a central place to RP, but it is limited, and that is deliberate.

@ixokai said in Dreamwalk MUSH:

But we gotta have some sorta talk. The Communal Unconscious almost brings it but it gets a little overwhelming if more then three people are in it at once, and there's no way to narrow its focus to just one or two people who have captured your interest.

On Bar RP: I think it would be really cool if there were characters that routinely act as hubs or links between many players, and I have nothing against BaRP per se, but I think making it trivial is bad. I'd really like even new players to be behooved to think things through and have to find a way to navigate to the bar.