Oct 19, 2018, 1:25 PM

@mietze said in Social Stats in the World of Darkness:

It's just a part of the game. Maybe we should stop treating other players like they're NPCs in our tabletop game, where we can be very passive in what is done to/with us?

I've been all over this topic advocating for a more consent-based approach. You're reading more into my post than what I actually said. I was just trying to point out that "roll then discuss" is a hybrid of what I believe are the two more common forms of conflict resolution (roll and deal with it // consent). I never said that No RPG EVER did it, or even that it was a bad idea. I just think there are pretty obvious reasons why a lot of folks are resistant to it.

Also? MUSHes are not TTRPGs, but when you are building one based on a TTRPG system with a slew of versions, I think peoples' past TTRPG experiences are relevant to the discussion because they come in as baggage.

Side note: I never played CoD I played a really ancient version of WoD. So even if it has been that way "for a long long time" it wasn't that way when I played.