Open Legend RPG


  • Pitcrew

    So someone pointed me to the Open Legend RPG recently and I was wondering if anyone here had any experience/thoughts on it? It looks okay from the glance I had at it. I like that the rules are available entirely online and I very much like how open character creation is. So my questions for anyone who does have experience with it are...

    1: How does it play TT? Does it play well? Do characters scale nicely as they advance in levels?

    2: Thoughts on how it would play on a MU? It seems simple and streamlined enough. And, again, all the rules are on the website.

    For those interested you can find the rules here Open Legend RPG



  • The endless exploding dice of different numbers and sizes seems odd. Any thoughts on it?


  • Pitcrew

    We didn't really notice an issue with the exploding dice. It led to some interesting situations. In the end, however, we just felt the game didn't bring anything new to the table and there were other games that did the same or similar things and maybe did them a bit better(Savage Worlds, FATE, Gurps, Hero, etc).


  • Pitcrew

    @zombiegenesis said in Open Legend RPG:

    We didn't really notice an issue with the exploding dice. It led to some interesting situations. In the end, however, we just felt the game didn't bring anything new to the table and there were other games that did the same or similar things and maybe did them a bit better(Savage Worlds, FATE, Gurps, Hero, etc).

    There are definitely more mature frameworks but most of the value-add of these Open ___ rulebooks is the ability to create derivative commercial works without having to license anything.

    Fallout had a lot of drama with licensing GURPS back in the 90s, to the ends that they dropped it and rolled their own anyway :)


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