Let's have a chat about the Wheel of Time.
It's one of my favorite fantasy series out there, and I kind of want to see a MU of it at some point, especially with the Amazon series in the works. I know there were a couple of threads last year, but they haven't been posted in in quite some time and well, I'm kind of starting at a blank slate here.
I have some key ideas of what I would want to do:
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Center the base grid in Tar Valon. Let's be honest, it's the center of the world, and since you'll have people wanting to play Aes Sedai and Warders, it makes perfect sense to center a game here and then have rooms dedicated for adventures here and there.
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I want to use Ares and FS3 because I'm not a huge fan of any of the RPG systems that were made for the IP, so I'll need to think up some ways of figuring things out. I miss quirks from the older system, but maybe that can be added in some how? Worth looking into. Anyway, I view Saidin and Saidar as attributes with Earth, Fire, Air, Water and Spirit as skills. Maybe that's too simplistic? I don't know, but it feels like simplicity would be better, less for folks to learn?
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Time-frame wise, would probably be best to center it towards the books, but take out feature characters. Give PCs a time to shine as this is 'their time around the wheel', so to speak. Also the kingdoms of 'Randland' have far more details written about them with culture and stuff, so it'd be easier for people new to things to get a sense for how people from Illian or Arad Doman are compared to realms during Hawkwing's time, for example.
Anyway, that's where I'm starting from. Sorry if some of this sounds like a bit of rambling, but I was doing some thinking as I was typing! Now to open up things for advice and other discussion and all that.