Feb 20, 2019, 4:34 PM

Hello MUers! @Tat showed me BeipMU. Now I'm officially off PotatoMU and onto BeipMu and you should too.

Why BeipMU?

  • Spawn windows that are (mostly) better than Potato.
  • Multiple input windows (YES FINALLY)
  • Active support/community/development.
  • Unicode, emoji, full color support.
  • Ability to do, like, all the things.

Get BeipMU

First off, BeipMU looks like it's from 1998. Because it is. But it's being actively developed! So let's just move past that.

Anyways, you can go to the website here: https://beipdev.github.io/BeipMU/ And you can install it through the Windows Store here: https://www.microsoft.com/store/apps/9NBLGGH4TRSV

Or get the latest release directly here: https://github.com/BeipDev/BeipMU/releases/download/v279/BeipMU_279.zip

For reference, that link above will become outdated if there's a new release, so if you're reading this months after it's posted, go here, look for latest release: https://github.com/BeipDev/BeipMU/releases

Start Using BeipMU

If you downloaded the .zip file, you only need to unzip it in the directory you want it to to live. There's an "assets" directory, which can just stay there, but is not necessary (it contains some sample config information, some sample worlds, etc). The program will write a config file in /%APPDATA%/BeipMU folder, if that's the kinda thing you think about.

Run BeipMU.exe!

There's a very nice starting starting guide, so please check that out. But here's the QUICK GUIDE for lazy MUers:

  • Click Connection on the top bar. Click Connect....
  • Click New... at bottom. Click Server. This part should hopefully be straight forward! You probably want to set Text Encoding to UTF8.
  • Click New... again and this time choose Character. This is where we need to add some things.
    • Connect String: This is everything you want the client to send once it receives a response from the server. At the most basic, this is going to be connect <name> <password>. This is also where you'll set up a lot of extras, but we'll get to that LATER! Note: Each line is a separate command, so you don't need ; or anything between them.
    • Connect at startup: Check!
    • Log File...: Click this, browse to where you want your log file saved, and then enter the name of the log file, such as arx_mycharactername.txt. You'll then choose Append current date to log file name so you have a daily log.

And now click Connect at bottom. There ya go, you're connected!

But skew, you promised spawns and two inputs windows! ... Yeah, that's coming in the next post.