@Ghost said in The Game Game:
are you saying a game owner/staff is fine with being "the backup" game and missing out on attendance on events to another game because they're just happy people are having fun?
I agree with @krmbm because "being a backup game" is not how I view this scenario.
I want a game I run to be someone's "main game" if it is where they have fun, and it is what suits their needs and expectations as a player in terms of theme, frequency of RP, culture, so on and so forth. What I find more demoralizing as an admin is seeing people sticking around, forcing it, even though the game is obviously not working for them. People in this situation tend to complain, and it's not fun for anyone.
I don't want people to humor me or force themselves to stay on my game if it isn't what they need or want. I want a playerbase who is on board for what I'm doing and the way in which I want to do it. If in this scenario, people are off on Arx and not populating my events, then I do not want to "do something so I can get them to stop being over there and drag them back to my game." Which is functionally what would have to happen. I would sooner keep running the game I want to run and then, if I missed playing with the absent people, go roll a character on Arx with them and enjoy some RP where I'm not an admin.
It's very obvious when a player is not meshing with a game, and their unhappiness and frustration can become much more disruptive and tiring for me to witness than if they simply amicably packed up and found another game on which they were happier.
Also concur on the game opening zergrush not being healthy or indicative of a game's success at all in the long run. Stability and happy players who mesh with the game are, I think, better indicators of health than login numbers or 10-person events every day.