2E Mage-focused Game
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@chibichibi Spirit is such an odd sphere to me to begin with, so this a bit challenging. Also I have been up for like 28 hours now, so my brain is kind of mushy.
Anyways, scientists claim there are four fundamental forces of the universe - gravity, electromagnetism, and the strong and weak nuclear forces. As they try to zoom in and understand how these forces work, their unintuitive behavior results in theories like quantum mechanics, chromodynamics, and string theory, which, when one thinks about it, seem like black mystery boxes that scientists are shoving things that they don't understand into. How can two identical particles end up behaving in different manners? Because they chose to. Particles and forces behave the way they do because they have a will - they are spirits. Spirits govern both the natural and the supernal world on a fundamental level. Those who follow Maestros know this and beseech these spirits to control not only the spirits themselves but the fabric of reality that drives everything. Other mages may talk about the Prime as the source of magic, but those of Maestros smile and laugh to themselves with the secret knowledge that that too is driven by spirits. It's spirits all the way down.
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@Ominous said in 2E Mage-focused Game:
Scientists claim there are four fundamental forces of the universe - gravity, electromagnetism, and the strong and weak nuclear forces. As they try to zoom in and understand how these forces work, their unintuitive behavior results in theories like quantum mechanics, chromodynamics, and string theory, which, when one thinks about it, seem like black mystery boxes that scientists are shoving things that they don't understand into. How can two identical particles end up behaving in different manners? Because they chose to. Particles and forces behave the way they do because they have a will - they are spirits. Spirits govern both the natural and the supernal world on a fundamental level. Those who follow Maestros know this and beseech these spirits to control not only the spirits themselves but the fabric of reality that drives everything.
Other mages may talk about the Prime as the source of magic, but those of Maestros smile and laugh to themselves with the secret knowledge that that too is driven by spirits. It's spirits all the way down.Other mages talk about Prime as the source of magic, the arcanum that governs the nature of Universal Truth. To the Maestros, this notion is naive at best, and more likely dangerously reckless.
How can magi talk about "universal truths" or "fundamental characteristics" when every Order acknowledges that the Fallen World can change the very nature of these ideas in the Supernal? How much of a "truth" can something so mutable really be? The idea of some grand, unchanging law that governs the truth of all things may sound good on paper, but when put into practice, it breaks down easily. Predictable behavior is predictable, not pre-ordained -- the particle collapses down from a wave function because it helps mankind acknowledge its existence, as all spirits seek, not because it must. Prime is the arcanum of tearing apart magic because of the flaws in these so-called truths, trying to overlay an imperfect idea over something to the point where it collapses.
Where the Obrimos will tell you that there exists the idea of a triangle, three sides whose internal angles always measure one-hundred eighty degrees, The Maestro draws the triangle on a ball, and says 'measure now', showing that this isn't always the case. While this 'truth' might be convenient, following it without knowing its limits can lead one dangerously astray, as sailors have known for centuries, despite the best assertions of academics.
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I like the mutability outlook the Maestro have in your version. Whereas my previous idea about the Mind/Time tower had everything as being locked into an immutable akashic record, the Maestro are the opposite. All that is is a mutable framework powered by spirits and even those are changeable. All one can do is attempt to tap into those spirits and forces and direct them in the direction one wants them to go. The flame is ever-changing, sometimes growing into a conflagration, sometimes diminishing into embers. Each lick of fire unique in shape and existing for a transient moment. However, one can direct and guide the fire with a powerful will of brass.
It's sort of like Conan's Riddle of Steel.
It isn't until his father's sword is broken that Conan realizes the true answer to the riddle: all the power of both steel and flesh come from one's beliefs.
Flesh grows weak. Steel becomes brittle. But the will is indomitable.
Taken from the Conan the Barbarian wiki.
EDIT - Also, I found a post that seems to have done some work on these watchtowers already. I suspect the OP has already seen it, though: http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/mage-the-awakening/883338-the-other-five-paths-2e
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I love both. Mind if I put in he Maestro info in?
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@Ominous That's where I got it from!
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@chibichibi I rather like his Time/Mind Watchtower interpretation focusing more on a bardic lore style.
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Tomorrow is the official start of the metaplot! Come and make a character and enjoy magical mysteries and more!
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Have you made a post to that effect on the advertisements board?
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Nope! Will do shortly!
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Am I the only one that sees "The Golden Road" and instantly rewords it to "The Golden Path" from Dune?
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A couple of suggestions:
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Mention the game's name in your advertisement thread's title
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Bring up some basic 'technical' facts about the game itself - codebase, gaming system, playable characters, URLs to the wiki if any, that kind of stuff.
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