Sep 3, 2019, 12:40 AM

@Ghost said in Getting Young Blood Into MU*'ing:

It's a bit fuzzy, too, exactly what the hobby itself is given that the hobby is shared with automated bot-killing MUDs and heavy code-fixated MOOs.

I always get annoyed by this.

MOO is a codebase. That's all.
Every single MOO I have played on bar one was code-light and RP-heavy. Most had way, way less code than your average WoD game. WNOHGB (Trek game) was the only code-heavy one and it was still RP-focused.

I've encountered MUSH/MUX (the two Crystal Singer games back in the day come to mind) that is just as code heavy as people wanna insist MOO is. 😐