@Derp said in MU*, Youth, and LGBT+ Identity:
There is a certain degree of "unrealisticness" that you have to accept in any sort of fiction endeavor. The intention is the more important part, and whether the character is being played as some sort of cringey gag or is legitimately being played to hilite a certain topic. The line there is sometimes blurry, but I assure you, there is a line.
Totally agree with this.
To launch from it, I think that not only is unrealisticness to some degree need to be accepted, you also probably need to be able to purposefully adapt some things to a mush setting, especially for professions (not so much culturally, though that can happen too!)
I've seen this more with military/cop/medical PCs and players of them who do have that background and get really hung up on how accurate things are in the game. (This is not a majority of players who are part of those professions by far.) Most people I know with those backgrounds who also play a PC from a similar background are often pretty amused by it or the game mechanics around it. But like if you cannot OOCly bend at all, I think it will not make for a happy play experience. I have as a GM had to spend a long time trying to talk a few people down from their distress and anger over combat mechanics, because they were insistent that things don't work that way in RL, ect. Which is totally true! But there's being annoyed and rolling one's eyes and grumbling (totally fair IMO but best done maybe privately with a buddy instead of holding up a scene or venting oocly to the room after every turn), and then there's being very rigid in how things have to look on the game or else one is compelled to fight and lecture, ect.
More broadly, we do have this discussion pop up frequently around racism/homophobia in particular and "historic era" or "history era inspired" mushes too. That's an often uncomfortable one to negotiate too, but again eventually the staff or gamerunner are going to pick the parameters and they may be realistic in some ways but not in others, and the players are just going to have to deal with it or not play there.
That's why I often do try to just sit and be with my discomfort when I encounter stuff that irritates me, unless it's starting to branch out into OOC behavior--and even then ultimately it's not my call as to what is or isn't tolerated by the game! If it's too uncomfortable for me, I can walk away, no harm no foul. If I decide I'd rather stay, then I need to be mindful in how I engage and what my expectations are.
But while I have run in to people who are problematic pretty commonly, I personally would say that for the most part people mean well, and the people who are going to be problems for that game are going to manifest many types of behaviors beyond a hyuckity-yuck stereotype in RPing that will draw attention to themselves.