Has anyone ever set up a server just for a small group of friends?
-
My vision is that the GM is familiar with all the PCs on the game and has all able to access world/metaplot changing stories, and seeing the big picture is able to help facilitate intersection of those world storylines between and with PCs and groups.
However, I would not want people to think that the game revolved around their PC, no, because there are other people involved. People that they and/or their PC might not care for, things that do not always excite that player (but might excite others, ect)
So a small game, run by me, I would not want individuals expecting that everything would revolve around them personally, and in fact I do not know that I would want someone with that expectation on a smaller place unless it was a friends only sandbox.
-
@mietze Actually now that I thought about it, some issue are typically trivial to address in smaller group but increasingly tricky to tackle as we add people to them:
-
Sharing a vision of what the game is about and what PC concepts look like; with four players you can chat and come to an agreement this is a low magic setting playing a rugtag group of peasants in situations way over their heads. As you add more folks you'll also start getting pitched more edge cases - noblewomen in disguise, excommunicated paladins, former assassins, etc.
-
Not having enough TLC to go around by the GM. With a party of four more or less everyone gets to shine. As the ratio of GMs to players worsens so does the chance someone is left sitting on their thumbs.
-
Administrative issues and logistics increase with the playerbase's size. There's a higher risk someone won't get along, you need to track down more stuff than just +sheets, juggling timezones and availabilities gets tricky, and as you add more GMs (well, staff) they need to be managed to like everything else.
-
Continuity in general is something MU* don't handle very well because staff are so transient. A typical table-top campaign rarely survives its GM's departure but staff gets replaced on games all the time, leaving storylines dangling and character arcs unresolved. Even the style of play can be quite different based on who's running a plot which isn't something more intimate campaigns (often ran and involving well-knit groups who know each other well) have to struggle with.
-
-
Update: AAAAAAAAAAA FS3 SKILL LISTS
I may see if, once I'm done de-BSGing FS3, there's some way to upload a 'modern' FS3 theme like there are web portal graphical themes.
-
@Rinel There’s no way to do that, sorry. The main issue with that is that FS3 action skills are based around the central conflict of your game. So even within a modern time period, you could end up with wildly different action skills depending on the game’s focus. For instance my modern post apoc skills list was 90% the same as the BSG one because the focus was similar.
-
Update: I messed with FS3 and have utterly broken character creation.
THANK GOODNESS FOR RESET TO DEFAULT.
-
oh god
-
@Rinel said in Has anyone ever set up a server just for a small group of friends?:
oh god
Looks like you broke it. Time to scrap it all and start from scratch!
-
@Rinel Probably just a problem with your configuration. If you grab the log information (from Admin->Logs on the web portal, or aresmush/game/logs on the server shell) you can PM me, or ask on the forum or discord for help. (Info/Links)
-
@faraday said in Has anyone ever set up a server just for a small group of friends?:
If you grab the log information (from Admin->Logs on the web portal,
...the fact that I continually missed that fills me with so much rage. THANK YOU.
-
@Rinel said in Has anyone ever set up a server just for a small group of friends?:
@faraday said in Has anyone ever set up a server just for a small group of friends?:
If you grab the log information (from Admin->Logs on the web portal,
...the fact that I continually missed that fills me with so much rage. THANK YOU.
FYI, @Tat and @faraday still have to remind me a couple times a month to check my logs.