Dec 5, 2019, 11:04 PM

@faraday said in Gamecrafting: Excelsior:

Sounds like a neat game.

@Pyrephox said in Gamecrafting: Excelsior:

Someone will have to make a Survival roll vs 6 + the number of specific criteria (So, “I want to find an edible vegetable” is a straight 6 but ...“I want to find a sweet vegetable...would be an 8...

Just FYI - FS3 mechanics (I assumed you're using FS3 since you mentioned background skills and luck points) don't work that way. Modifiers add or remove dice; the target number never changes. While you could of course modify the code to do whatever you want, changing target numbers would require some extreme code surgery and have significant game balance implications.

Does Gray Harbor have significantly different code then? Because Character/Skill vs Problem/Skill works just fine from what I can see?

Ah! I see where we went wrong. I do not mean 6 as in 'this is the number each die must hit' I mean 6 as in 'this is the number in the opposing pool you roll against'.

So, the above example would be Cathy Cartographer/Survival vs Can I Eat That/4 (which is 6, because of the default +2)