My focus there was affffecting a non player controlled element of the setting, and I doubt players would want to have their PC swayed by +jobs. I could see them calling out some tasks as sort of requirements to meet, or advance socially or what have you, but since interaction with another live player is the best part off involving human players, I could easily see people skipping it.
I know that there were at least a few WoD games running in the not-too-distant past, but I don't know which ones are still up. There was the Obsidian Reverie Ares game which may-or-may-not still be running. City of Shadows still has a website but I don't know about the game itself. I thiiiiiink that Liberation is still going strong?
There may be other, my brain is a melting puddle due to All the RL.
While I think that could also exist on a GI Joe game, I think the knee-jerk response would be, "I'm not interested in an action game like that."
I think there are a fair number of MU players who dig action games. Folks who turn up on BSG and such. It's certainly not as prevalent as some other genres, but we do exist.
I don't know if GI Joe specifically would get much traction. The live action versions never took off with audiences, and the Saturday morning cartoon version maybe doesn't have the same nostalgia and staying power as some comic franchises.
But who knows. No harm in trying. Folks can have fun on a small game. TGG never had more than a dozen players, but we were a dozen passionate players.
Having said that, the game as a while suggests that there shouldn't be a dice roll required for anything 'rote', such as opening doors, making coffee, figuring out how to use a vending machine, and even safely driving a car from one point to the next.
A GM shouldn't require a roll of someone unless a task is complex, the knowledge is not commonly available, or the character is under stress.
I'm sad to hear this. Catriona was always very kind and was an excellent storyteller and writer. She had good advice for larger scope projects like the establishment of the Dragon's Knell freehold and was great at invigorating the Dunlin family's larger RP. Very sorry for the loss.
I've blathered about this to Theno on Discord, but figured I'd catalog here.
Soma — Today at 9:16 AM
Okay, so! The LAMP route didn't matter and I was able to get my non-root user to work with it. After digging through some stack exchange posts, it looks like SQL no longer uses the my_bool function, it's just bool. I adjusted the reconnect function to just connect and it processed through which is interesting because usually connect can't be declared in scope. So, it processed through with warnings but didn't error out. However, it didn't create the game folder. I'm wondering if this has something to do with the size issue. I'm not sure if you're still in contact with Chime, but this might be some feedback for her about the directions in her distro -- at least some feedback on the directions for getting ChimeMUX working on a LAMP stack in Digital Ocean.
Soma — Today at 10:03 AM
All right, found mux-start but it says it can't open the script.conf file, which is pretty weird. Permissions are fine. For some reason the mux server got installed in the root directory, so I wonder if that has something to do with it. Maybe the mux-start command doesn't have root access.
Edit: It got figured out. For posterity's sake, you have to run the command from ~/game:
Thenomain explained that the reason for this was because Chime intended for there to be the option to run multiple instances of TMux from the same server.
So I'm just curious, how important are in-game systems to you as a player? Would you be turned off from a game with a theme that interests you because it uses a web-hosted PDF sheet? Why is that?
I like it when I can access all the information I need from a single window. If I have to use something available elsewhere, it is just a tiny jarring for me. This isn't to say I won't do it, but it's just a preference: us old farts are used to fully-integrated games.