Dec 12, 2019, 12:22 PM

Is this an unpopular opinion? The exact mechanics, XP availability, city selection and aspirations code aren't very significant in terms of making a flagpole game.

IMHO staff selection, plot availability and setting (meaning making different interesting concepts available, so think 'post apocalyptic' or 'dark ages' rather than 'Chicago') are all far, far more impactful.

Second opinion: these days modern codebases matter. An Ares nWoD MUSH would be something to see.