Dec 30, 2019, 10:35 PM

@Arkandel said in Model Policies?:

a MU*'s culture is shaped way, way, way more by what is actually practiced rather than what is written down in some help file.

I agree with this, but this is precisely why you have to tell people.

I have said the following what feels like a hundred times by now, but all points remain 100% relevant:

Culture varies from game to game. In an RPI, for example, code will prevent you from entering a room and stealing everything inside if you're not supposed to be able to do that. On a MUSH, this would be considered incredibly bad form despite little or no code preventing it. Similarly, one may join any scene freely in some games, while an invitation is required on others and anything else is considered to be barging.

So, yes, you have to tell people. This is going to require some measure of detail. Part of the reason for that is that a good policy document shouldn't just say 'don't <thing>', it should explain -- or provide a link to an explanation of -- why this matters and how ignoring it negatively impacts the game and others on it. Not having any idea how something could be harmful and thinking something is just silly and arbitrary is one of the most common reasons for policy to be ignored, not 'is just a jerk'.

This shit is not automagically intuitive. People don't psychically download it at the login screen.

Re: the social issues factor, this also varies wildly from place to place. Some are PG-13 or no profanity allowed. Some are a free for all. Some games are run by sexists, racists, and anti-semites; we've seen them advertised here on and off. People coming from those environments may be perfectly decent folk -- hell, they may be leaving because they find that distasteful! -- but on such places, 'the line' is skewed so far in a different direction that the 'normal discourse' there is unacceptable elsewhere.