Selling people on MU*'s strikes me as impossible
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@LWhiskey I mean, that's fine, but... that's really not the issue.
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Hobbies don't need to have endless amounts of people involved. a handful, a couple hundred, a couple thousand, whatever. As long as there people interested and/or joining why does it matter how many people there are? Multiple have mentioned that they have seen younger folks wandering in out of interest.
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Just remember, OP is trolling, not actually trying to engage in constructive discourse.
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@Lotherio Just remember, accusations mean nothing from subhumans.
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@cyberdemon said in Selling people on MU*'s strikes me as impossible:
subhumans
Thanks for proving my accusation.
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Not to validate the OP but if we had 100,000 people playing MUs or even a million or more. Even flagship games like Arx or Iron Realm Entertainment couldn't possibly cater to that volume. Like let just say 10 staffers for every 500 people is the lowest you can go. For 100,000 players you would need 200 admin type people across who knows how many games. Clearly we need to begin college course training for game administration today to handle an appropriate % of the total population of the planet in 2050.
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I got rid of Signior Montanto.
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And even I could follow along that time.