Optional Realities & Project Redshift
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@il-volpe said:
I don't think anyone here, ever in all its years and different names, has thought that the jolly vitriol was a particularly effective method for valuable discussion.
So, hey, did anybody tell you what WORA stands for? "When Online Role-playing games Attack". The board's culture is informed by its history as a place where one gets that cathartic whatfoo from bitching about the games, and about the players, and arguing.
It's how it is here, and if it genuinely bothers you, this is not the place for you. That's not bullying, any more than OR's policies about automated combat, which make OR not-the-place-for-me, are bullying.
As far as how other sites view our advertising weekly updates to content, none of them have said a single word in protest about it ...
I'm a bit surprised, but some places tolerate that sort of thing. Personally, I don't care a whit, I am just also very much not surprised that some people here do mind. If I were you I'd go for monthly or maybe fortnightly updates and see what happens.This is all pretty helpful to me. There's no doubt that MSB's not "the place for me", personally. It's not a judgement on your community, though. But, I do think there's value in a relationship between OR and MSB, even if our discussion philosophies are wildly different. Now that things have calmed down, my main purpose is to make sure communication regarding our two sites improves.
Like I said, I'll inform you folks soon as to what you can expect in terms of changes to our content updates so that they poke your collective bears a little less.
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@Jeshin said:
Hey
http://musoapbox.net/topic/341/optional-realities-project-redshift/728
Jaunt posted our likely changes to our front page and I was commenting on that fact and that we saw the feedback provided and that the delay is due to our graphic designer making new slides.
Ah. Well. I provided my feedback. Er, I will try and edit this post with the precise post number once I'm able.
http://musoapbox.net/topic/341/optional-realities-project-redshift/728
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@WTFE said:
Tell me more of how you're blocking things here, @HelloProject? If the board can't do it, maybe outside tools can!
I was talking about the sliding banner thing on the OR site. NoScript was blocking it, so I couldn't see it at first, so I was seeing if that was why Thenomain can't see it.
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I could see it, but I misread and thought that the upgraded text was posted on OR's front page.
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After discussion, we've decided that we'll be posting to MSB to promote Optional Realities in the following way, from now on:
We'll post within the first week of each month, only with links to content on OR that we believe will be interesting to MSB users. Each piece of linked content will be described in a way that explains why that content might be of interest to you, as a MSB user.
ETA: October 2015's Optional Realities News for MSB
New Article: Evennia Illustrated
Evennia is a new, Python-based open-source MU* creation engine. This article by Evennia's creator uses visual aids to help you understand the interactions of Evennia's basic systems. The engine comes packed with a lot of flexibility, and has a large (and growing) community centered around its improvement and implementation. It has modules to allow for more MUSH-like game creation as well as RPI-like game creation, as well as custom web-client implementation.
Why should you consider taking a look into Evennia? One of the biggest issues with older MU* Engines is their restrictive licensing. Not only is Evennia modern and based in an extremely powerful and easy-to-use language, but it can be used to create games that are legally able to make a profit. That means that you can sell merchandise on your website, charge players a one time fee, charge a monthly fee, or monetize however else you'd like. Even if you aren't looking to make a living off of running a MUSH (because who would be so crazy?), a few fair monetization tactics can create a means for expanded marketing and advertisement to help draw in new players to the genre ... without you having to pay out of your own pocket.
Currently, I know of one MUSH (OtherSpace) that is in the process of porting their game over to the Evennia engine.
"Your Cthulu" Monster/Antagonist Contest Results
The results of OR's monthly cash contest are now published. We had some pretty fantastic submissions, with some rather innovative ideas for antagonists from various genres that go beyond your standard hack+slash boss fight. You can check out all of the submissions here.
Though we didn't have any submissions from MSB users in September, for our Design-an-Antagonist contest, we do feel like the characters created for the contest might be of interest to the folks here!
October Contest: Create a Short Interactive Fiction Game
Though we had some great submissions for last month's Design-an-Antagonist contest, it was our smallest month for submissions by far. This month, our contest is for creating a short IF game. It could take place in the mythology of your favorite MUSH, or it could be entirely original. Like all of our monthly contests, there are money prizes for the top three submissions.
I know that the MUSH community is just as interested in Interactive Fiction as our community at Optional Realities. Take a look at our guidelines at the link above, and take a stab at creating writing cool this month! The Quest Engine that we're asking contestants to use requires no programming knowledge, and is very easy to get started with immediately. Anyone with a flair for writing can use it to write an awesome little interactive novella or text-based adventure, and potentially win a few bucks and internet glory.
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Bravo.
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@Jaunt said:
One of the biggest issues with older MU* Engines is their restrictive licensing.
... What?
Seriously. What?
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@Thenomain said:
@Jaunt said:
One of the biggest issues with older MU* Engines is their restrictive licensing.
... What?
Seriously. What?
Most older engines do not allow them to be used for the purpose of creating for-profit games. Evennia does not have that restriction.
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@Jaunt said:
for-profit games
Are we going to try to do that, again?
This is a major issue?
I'm still on my "seriously, what?" thought.
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@Thenomain said:
@Jaunt said:
for-profit games
Are we going to try to do that, again?
This is a major issue?
I'm still on my "seriously, what?" thought.
That's my opinion, for sure. Generating profit to help promote and advertise our genre, and perhaps cut down on administrative burn-out by paying administrators at least some money, is something that I think is important.
If you disagree, that's cool. Evennia's worth taking a look at for other reasons, too.
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@Jaunt said:
If you disagree, that's cool.
I dunno if whether or not I disagree is a thing. It's a know-your-audience thing, and reminds me of explaining chickens to a duck-fancier society.
It's also a know-thyself thing. I skimmed the article and I couldn't find anything in it about the importance of licensing.
The article itself is okay, I'm just ... way confused, to the point that I took it to Optional Realities.
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@Thenomain said:
It's a know-your-audience thing, and reminds me of explaining chickens to a duck-fancier society.
I think it's a valuable thing to consider. It's not like I come from a MU* Community that's any less historically hobbyist than this one. I think that our reliance on pure hobbyism has contributed to our population decline (further explained in my response to you on OR), but I don't think it has to keep being that way.
Evennia's a rather good means to broach creating a professional MUSH. I can't say that nobody here, a community full of MUSH developers, would be interested in that. Can you?
But that's just cherry-picking, really. Evennia has numerous other positives that make it worth considering even if you aren't attempting to generate any profit. My goal was to share content that I think would be interesting or valuable to MSB users. I think it (at least, partially) worked.
@il-volpe said:
Bravo.
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Am I cherry-picking, or am I asking why a major benefit of Evennia is its license? Either you can defend it or you can't. I'm sorry that you decided to advertise what looks like a decent Mudlike in this way, obfuscating many of its other benefits with what may be a minor advantage, if that. Burying the lede.
If you want to admit that it's not important and retract your defense, that's cool. I'm genuinely and patiently waiting for an answer.
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@Thenomain said:
Am I cherry-picking, or am I asking why a major benefit of Evennia is its license? Either you can defend it or you can't. I'm sorry that you decided to advertise what looks like a decent Mudlike in this way, covering its benefits with what may be a minor advantage, if that.
If you want to admit that it's not important and retract your defense, that's cool. I'm genuinely and patiently waiting for an answer.
I've given you your answer and defended my views, at length, on two different sites, and I've spoken about Evennia's other strengths as well.
If you don't accept my point of view as legitimate, that's on you. It seems a little close-minded to me, but that's speculation, as you haven't offered any sort of counter-point with more specificity than...
@Thenomain said:
Seriously. What?
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I didn't see a point being made greater than:
That's my opinion
Making this not a discussion, but a slap-fight. Who is the more foolish between the two engaged in same?
Really, you seem to me to be defending something that isn't what I was asking about, leading me back to "know your audience".
Providing a bit more context:
I think that our reliance on pure hobbyism has contributed to our population decline
This is a decent point, but I don't see the lack of for-pay options as a major issue. I think the lack of decent for-pay games being an issue, as we can crank out something just as good, if not much better, than I've ever seen on the pay side.
Evennia's a rather good means to broach creating a professional MUSH. I can't say that nobody here, a community full of MUSH developers, would be interested in that. Can you?
I can also not say that there's no invisible purple unicorn, nor a teapot halfway between here and the moon. Can't remember the name of this logical fallacy. Asking someone to prove the absence of something, or that they can't prove the absence of something means that it's probative, is a dick move.
My goal was to share content that I think would be interesting or valuable to MSB users. I think it (at least, partially) worked.
And I think burying the lede was important enough to point out. You also created your own content for an article that had nothing to do with the above. Both of these things are, in my opinion, sad things to want to do.
If you're interested in what licensing and profit in the Mu* (mud and mush) world, write an article about it. I'd be interested in the conversation it would kick up.
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@Thenomain said:
know your audience
@Jaunt said
I can't say that nobody here, a community full of MUSH developers, would be interested in that. Can you?
@Thenomain said:
Asking someone to prove the absence of something ... is a dick move
Then don't infer the absence of something as the crux of your argument. You're resorting to straw-manning now.
I explained what the article was about. I offered my opinion on several reasons why it might be interesting to this community. Only one of those points was about Evennia's potential for profitability -- you swiftly ignored the rest of my post in your marginalization of my attempts to provide better content to your site.
I get it, man. You're going to be on top of us here, no matter what we do. You've shown that since page one of this thread.
I'm going to do my best to provide interesting content to MSB users, once a month, regardless.
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@Jaunt said:
I explained what the article was about
For your edification: Burying the Lede
Then don't infer the absence of something as the crux of your argument.
I have no idea what you're talking about.
I get it, man. You're going to be on top of us here, no matter what we do.
I still have no idea what you're talking about.
I'm going to do my best to provide interesting content to MSB users, once a month, regardless.
I really have no idea what you're talking about, since I defended that you should do so as you had been doing also "from page one".
Playing the victim now. Classy.
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@Thenomain said:
For your edification: Burying the Lede
I don't have a problem with changing the position of one sentence. Done.
@Thenomain said:
Playing the victim now. Classy.
@Thenomain said:
I have no idea what you're talking about.
Playing dumb now. Classic.
That's about all of the energy I can offer to arguing with you on MSB tonight, sir. 'Til next time.
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@Thenomain said:
Making this not a discussion, but a slap-fight. Who is the more foolish between the two engaged in same?
I win!
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can we all please just get along ._.