@cupcake said in Battling FOMO (any game):
I generally have to try and disengage when that kind of thing happens or else I know I'm going to get ugly.
It's good to know when to walk away. But it's even better to not have to -- which is what I'm hoping for with this thread. To try to identify some of the issues, and some of the solutions. Not everything will work for everyone, and sometimes, the battle is lost.
But not always. I'm not going to pretend that after 35 years in the hobby in some form or other, I'm not still having a quiet moment of They invited ME!!! ZOMG!!!one! when someone sends me a note or a request for a scene. After all this time, I'm still genuinely surprised when someone actively seeks me out. And frankly, I think that goes for a lot of us. That we are not unwanted, but we let our brain weasels convince us that we are.
And that we let a few assholes convince us, too, because it takes just a few people with a bad attitude to render a game unplayable for a lot of us. We've certainly seen that happen over and over again.
I think one of the hardest lessons for me has been that everything is transient. People you play with today will be gone tomorrow. And keeping things alive for myself means a constant move towards getting to know and include the new people. There's no such thing as leaning back and just hanging with your friends because when you do -- you wake up one morning and realise it's gotten awful quiet in here and it's because everyone else left.
Not because they hate or dislike you. Just because something new and shiny happened over there, or life got in the way. In a way, inclusion is a constant quest to find new playmates and accepting that the present set will move on. It's not always easy, and I think a lot of us wax nostalgic about old days somewhere or other for exactly this reason.