@silverfox said in Battling FOMO (any game):
@tinuviel said in Battling FOMO (any game):
@ganymede You're typing like there's any sort of logic behind how people feel. People can know perfectly well that how they're feeling is unreasonable, but they still feel that way.
This is real, legit, and I felt it to my soul. I know my thoughts are utterly irrational 99% of the time, but it is still there and it is still very real to me.
This. And it's a problem we obviously cannot magically fix for everyone because ultimately, a lot of the time the problem is with the player, not the game. But we can still try to make it easier for the players with anxieties (hi, I'm one of us too), by creating an environment less optimised for hungry brain weasels.
Not suggesting a game with five miles' worth of theme pages on behaviour, policies, inclusion and so on. Been on one of those, had to leave it because of harassment. This is a player and community choice: You can try to be inclusive OOC, or at least do no harm. Do that, and you've done a lot more than you think -- and I base that in how many posts on this very board essentially circle the fact that it takes only a few assholes protecting each other to ruin a game community.
We can't fix everything but we can certainly continue to swap feedback and tips on the things we tried that did work, for ourselves or for getting others included.
I am having some success lately with an open scene format around a location rather than something happening; I tried it with a local historic archive first, and later on, with a community faire in an old factory building. There's no plot as such -- just an open scene format running on 3per, come and go as you like. NPCs do things that players can respond to. Scene runs for 24 hours or until it runs out of steam.
I measure success in how many people met who don't usually meet on grid, and on how many spin-off scenes are spawned. So far, it seems to be working -- both times, new players to the game have come in and gotten to meet people and break ice. Introductions are often what people find to be the hardest -- having an 'excuse' to be there.