@devrex said in Roster Characters & WoD?:
@faraday Well yeah, I never said it was an inherently terrible idea.
I'm having trouble understanding how it might create a better experience or how you would avoid another player completely jumping the shark with a character or even the entire story, but I mean, I'm very "You do you and have fun" by nature. If by design you absolutely don't want anyone ever keeping control of a character then yeah, 24 hours is the right call.
I think it could give a fun 'writer's room' sort of experience. You could actually work with people to set up very dramatic arcs involving different groups of characters, and work out things so that everyone could play their 'favorite bits' of those arcs - love the hurt, hate the comfort? Play a character while they're getting whumped, pass it on to someone who likes the comfort afterwards. Some things stress you out, but you'd like to see the character in the aftermath of them? Hand the character over to someone who enjoys that sort of thing, then get the experience of the aftermath.
I can see it working. I think, again, that it'd be a niche appeal, and it would be a very different experience than the 'one player one character' RPG experience that we're more accustomed to in this corner of the hobby. But it'd be interesting.