@Carma
@faraday said in The Desired Experience:
Most Sandwich Clubs I've encountered (including the ones I've personally been a part of) are not 100% insular. They may prefer playing with each other, but there's enough tangential encounters that anything you give to them has a chance to spill out to the rest of the game -- especially if the thing you give them leads to some kind of public event, or requires support from the science department, or whatever.
This is really important.
Sandwich Clubs don't usually start because people want to ignore the rest of the game. I think that Sandwich Clubs come about because people can only make so many sandwiches and want to share them with people they are familiar with or, at the least, are not likely to be stalked or harassed by. (Let's not pretend this doesn't happen.)
I am happy to give my sandwiches to whoever wants a sandwich, but I only have so many sandwiches. I prefer to give my sandwiches to people who will not demand all of my sandwiches because I like to share them and interact to do so. When I end up having to give all my sandwiches to one person I feel sad and unbalanced. I don't last long.
So the people I let into my Sandwich Club are the sort of people who understand that I only have so many sandwiches to give. Nonetheless, they like my sandwiches and I like to share them. If others want to come and enjoy my sandwiches, that's great too; however, as more people come to try the sandwiches, the amount of sandwich to share becomes smaller and so sometimes it is less enjoyable.
As long as people respect how many sandwiches a person can make, I think the gaming experience for all will improve.