@Sunny said:
No. Staff teams essentially said 'whew, the players have mostly taken over storytelling' and stopped.
So you'd rather not have players running plot? I'm not trying to be difficult, I'm just not sure I follow - I assumed you were incentivizing that, just not staff-ran stories.
But either way I disagree with the reasoning. "We have too much plot" is a problem I'd love to have on any game, and if it's so much staff aren't running any because they feel redundant then ... well, I don't know what happens then. I've never seen it happen.
If players running plot is an issue though, and that is the result of rewarding them then how come there hasn't been enough of it on games like SHH or even Eldritch who've been offering those rewards? I mean @Coin isn't about to give up STing because there are a bunch of people waiting in line for their turn to grab some XP, you know?