May 19, 2022, 11:10 PM

I've been thinking about how magic is done in MUs and the conflicting schools of thought I've heard around that. I'm curious to know from folks where they've seen a magic-heavy game done really well, and what made it work? What were some of the rules? Or were there any?

The most common example I've heard is Mage from WoD and how it's far too OP if it's in a game with other splats, but great on its own.