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    Fallout to WoD Conversion

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    world of darkne conversion fallout wod
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    • Bobotron
      Bobotron @Woragarten last edited by

      Years ago a friend of mine used NWoD core for a general Fallout 2-era game; I could see if he still has some of the notes?

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      • R
        Rainbow Unicorn last edited by

        My tabletop group has tried Fallout with both Fate and Savage Worlds. We didn't really feel either system captured the setting particularly well, but Savage Worlds worked a little better of the two.

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        • Thenomain
          Thenomain last edited by

          I can't see Fate for Fallout; Fate is used for high adventure and estimating systems. Fallout is a game where I would expect to be almost dead most of the time.

          “If you wish to make an apple pie from scratch, you must first invent the universe.”
          ― Carl Sagan, Cosmos

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          • T
            ThatGuyThere last edited by

            Might be a bit of an obvious answer but has anyone tried Apokalypse World for a Fallout game?

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            • R
              Rainbow Unicorn last edited by

              You know, I have never even heard of that. I'll have to check it out.

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              • Lithium
                Lithium last edited by

                I still think Hero system would work well for it, normal characteristic maxima, no 'powers' beyond mutations, skill based game with every piece of equipment being foci...

                You'd have to really map down what you can and can't do with it like with any setting, but it would work well. The biggest beef with Hero system is the way speed works and how mathy it can be to make powers but bypassing powers negates a lot of the issue, and speed can be house ruled to something more easy to use.

                Hello! Long time listener, first time caller...

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                • R
                  Rainbow Unicorn last edited by

                  HERO would do okay, I guess, but it strikes me as a bit too complicated a system with too much up front time investment behind it for something like Fallout.

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                  • Lithium
                    Lithium @Rainbow Unicorn last edited by

                    @Rainbow-Unicorn said:

                    HERO would do okay, I guess, but it strikes me as a bit too complicated a system with too much up front time investment behind it for something like Fallout.

                    That's where GM created templates come in. They can really speed up creation. You set up skill packages, origin packages, even race packages if you wanted to (For say like super mutants) and then people spend points on skills and attributes and have at.

                    It does require a lot of prep work though, a /lot/.

                    Hello! Long time listener, first time caller...

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                    • R
                      Rainbow Unicorn @Lithium last edited by

                      @Lithium It's a level of front-loading that's offputting, to be sure.

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                      • T
                        ThatGuyThere last edited by

                        Back in highschool I did a post apoc game using the hero syestem and it worked out alright, though it was not really fallout specific, it was sort of an all out post apoc throw everything against the wall and see what stick homebrew setting.

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                        • tragedyjones
                          tragedyjones last edited by

                          My tabletop group did a brief not heavily converted WoD Fallout game, so I know it can work. But yes I admit it may not be the BEST option.

                          Of systems I personally know, Shadowrun is the crunchiest. And does have, more or less, Powered Armor.

                          I'm a rodeo clown.

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                          • D
                            Deleted last edited by

                            Why not just use the old CP2020 system? Wasteland did fine with it.

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                            • F
                              FiranSurvivor @Deleted last edited by FiranSurvivor

                              @Admiral said:

                              Why not just use the old CP2020 system? Wasteland did fine with it.

                              Also there is numerous references to Cyberpunk in Fallout. A few of the games mention dermal armor and wired reflexes, and you have Androids and other robotic based characters. Hell one of the guns in Fallout 2 is the exact gun from Blade Runner.

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