Fallout to WoD Conversion
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Years ago a friend of mine used NWoD core for a general Fallout 2-era game; I could see if he still has some of the notes?
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My tabletop group has tried Fallout with both Fate and Savage Worlds. We didn't really feel either system captured the setting particularly well, but Savage Worlds worked a little better of the two.
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I can't see Fate for Fallout; Fate is used for high adventure and estimating systems. Fallout is a game where I would expect to be almost dead most of the time.
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Might be a bit of an obvious answer but has anyone tried Apokalypse World for a Fallout game?
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You know, I have never even heard of that. I'll have to check it out.
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I still think Hero system would work well for it, normal characteristic maxima, no 'powers' beyond mutations, skill based game with every piece of equipment being foci...
You'd have to really map down what you can and can't do with it like with any setting, but it would work well. The biggest beef with Hero system is the way speed works and how mathy it can be to make powers but bypassing powers negates a lot of the issue, and speed can be house ruled to something more easy to use.
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HERO would do okay, I guess, but it strikes me as a bit too complicated a system with too much up front time investment behind it for something like Fallout.
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@Rainbow-Unicorn said:
HERO would do okay, I guess, but it strikes me as a bit too complicated a system with too much up front time investment behind it for something like Fallout.
That's where GM created templates come in. They can really speed up creation. You set up skill packages, origin packages, even race packages if you wanted to (For say like super mutants) and then people spend points on skills and attributes and have at.
It does require a lot of prep work though, a /lot/.
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@Lithium It's a level of front-loading that's offputting, to be sure.
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Back in highschool I did a post apoc game using the hero syestem and it worked out alright, though it was not really fallout specific, it was sort of an all out post apoc throw everything against the wall and see what stick homebrew setting.
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My tabletop group did a brief not heavily converted WoD Fallout game, so I know it can work. But yes I admit it may not be the BEST option.
Of systems I personally know, Shadowrun is the crunchiest. And does have, more or less, Powered Armor.
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Why not just use the old CP2020 system? Wasteland did fine with it.
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@Admiral said:
Why not just use the old CP2020 system? Wasteland did fine with it.
Also there is numerous references to Cyberpunk in Fallout. A few of the games mention dermal armor and wired reflexes, and you have Androids and other robotic based characters. Hell one of the guns in Fallout 2 is the exact gun from Blade Runner.