MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard

    Selecting a system to play

    Mildly Constructive
    15
    51
    15008
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Arkandel
      Arkandel Admin @Coin last edited by

      @Coin Then @HelloRaptor's device finally worked and he punched you in the face over the internets?

      (We're next)

      • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
      Coin 1 Reply Last reply Reply Quote 0
      • Coin
        Coin @Arkandel last edited by

        @Arkandel said:

        @Coin Then @HelloRaptor's device finally worked and he punched you in the face over the internets?

        (We're next)

        No. If @HelloRaptor's device had worked he would have stabbed me. The faults in your memory never cease to astound me. Hrmph.

        "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

        Arkandel 1 Reply Last reply Reply Quote 0
        • Arkandel
          Arkandel Admin @Coin last edited by

          @Coin It's only in beta. DUHH.

          • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
          HelloRaptor 1 Reply Last reply Reply Quote 1
          • Ganymede
            Ganymede Admin @Coin last edited by

            @Coin

            In the homebrew system I'm cobbling together slowly, combat becomes an exercise in inflicting Tilts/Conditions/Statuses on each other until one gets an "exceptional" success over the other, thus ending the combat. The system is not crunchy at all, and it's designed that way. I've tried to emphasize the importance of tactical choices, and incorporate Tech-based and Biotic attacks.

            So, for instance, if you're playing a Tech-heavy Engineer PC and meet a Krogan Battlemaster, you're not going to be able to beat him in ranged or close physical combat. But you could use your Omni-Tool to tag him with a few Tilts/Conditions/Statuses to make him defenseless, and then put him down with a pistol whip.

            “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

            tragedyjones 1 Reply Last reply Reply Quote 0
            • HelloRaptor
              HelloRaptor @Arkandel last edited by

              @Arkandel said:

              @Coin It's only in beta. DUHH.

              I actually lol'd. Have a super rare Raptor upvote.

              1 Reply Last reply Reply Quote 0
              • Arkandel
                Arkandel Admin last edited by Arkandel

                I'll frame that and put it up on my wall!

                • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
                1 Reply Last reply Reply Quote 0
                • tragedyjones
                  tragedyjones @Ganymede last edited by

                  @Ganymede said:

                  @Coin

                  In the homebrew system I'm cobbling together slowly, combat becomes an exercise in inflicting Tilts/Conditions/Statuses on each other until one gets an "exceptional" success over the other, thus ending the combat. The system is not crunchy at all, and it's designed that way. I've tried to emphasize the importance of tactical choices, and incorporate Tech-based and Biotic attacks.

                  So, for instance, if you're playing a Tech-heavy Engineer PC and meet a Krogan Battlemaster, you're not going to be able to beat him in ranged or close physical combat. But you could use your Omni-Tool to tag him with a few Tilts/Conditions/Statuses to make him defenseless, and then put him down with a pistol whip.

                  I don't know how it works, as I haven't read the leaks, but I think Exalted 3E is supposed to be vaguely similar, in that it tracks the momentum and flow of combat more than the specific damage done.

                  I'm a rodeo clown.

                  1 Reply Last reply Reply Quote 0
                  • Jennkryst
                    Jennkryst Banned @Thenomain last edited by

                    @Tempest said:

                    @Thenomain If you have 7th sea code, why isn't there a game of it around?????? I don't even know it, but I believe it's the same system as L5R? Which I have a little experience with.

                    It's similar, but 7th sea was prior to L5R, so it's a little less refined. Same basic mechanic, though.

                    @Thenomain said:

                    @Saulot,

                    Yes, Eclipse Phase would be hell to code for. Just the monetary system alone requires, what, 8 different kinds of currency? Yeah.

                    I'd have thought being able to swap bodies (and thus alter every skill on your +sheet) would be a bigger concern. In my imagined EP mush, there would be actual money, and your rep would limit what can be done with it, rather than actually be the money.

                    Thenomain 1 Reply Last reply Reply Quote 1
                    • Derp
                      Derp Admin @Coin last edited by

                      @Coin said:

                      There's also the Beaten Down rule, where if you're a mortal and take more Bashing damage than your Stamina (or any Lethal damage at all) you are Beaten Down and can't really function offensively without spend Willpower (discussions of whether this rule is optional or not are superfluous, it exists as a possibility you might want to consider).

                      Also oft overlooked is the rule that if your goal is to outright kill a fool, rather than just beat them down, ot have to spend willpower to do it as well.

                      Racism isn't Tinkerbell. It doesn't need you to believe in it for it to exist.

                      1 Reply Last reply Reply Quote 0
                      • tragedyjones
                        tragedyjones last edited by

                        The Beaten Down system usually only applies to mortals though. Kindred, Demons, and DEFINITELY Uratha will straight kill a fool, sometimes against their own better judgment and desires.

                        I'm a rodeo clown.

                        1 Reply Last reply Reply Quote 2
                        • Thenomain
                          Thenomain @Jennkryst last edited by

                          @Jennkryst said:

                          I'd have thought being able to swap bodies (and thus alter every skill on your +sheet) would be a bigger concern. In my imagined EP mush, there would be actual money, and your rep would limit what can be done with it, rather than actually be the money.

                          Well yes, that's a problem, but if you know about that problem from Step 1 you can make sure to tell the system: "Look for a sheet location on the character object. If there is no sheet location, look on the character object." Then have every stat lookup and set code read from/set to there instead. For example: sheetloc( %# ) instead of %#.

                          The system to switch sheets may be a problem, with its limitations and considerations, but now we're just coding a +shift or +desc system.

                          It's a solve-once problem, one sheet 8 times, instead of 8 systems. (Possible exception of the bodyless/AIs; I'd have to check.)

                          “If you wish to make an apple pie from scratch, you must first invent the universe.”
                          ― Carl Sagan, Cosmos

                          1 Reply Last reply Reply Quote 0
                          • 1
                          • 2
                          • 3
                          • 3 / 3
                          • First post
                            Last post