Selecting a system to play
-
@Coin Then @HelloRaptor's device finally worked and he punched you in the face over the internets?
(We're next)
-
@Arkandel said:
@Coin Then @HelloRaptor's device finally worked and he punched you in the face over the internets?
(We're next)
No. If @HelloRaptor's device had worked he would have stabbed me. The faults in your memory never cease to astound me. Hrmph.
-
@Coin It's only in beta. DUHH.
-
In the homebrew system I'm cobbling together slowly, combat becomes an exercise in inflicting Tilts/Conditions/Statuses on each other until one gets an "exceptional" success over the other, thus ending the combat. The system is not crunchy at all, and it's designed that way. I've tried to emphasize the importance of tactical choices, and incorporate Tech-based and Biotic attacks.
So, for instance, if you're playing a Tech-heavy Engineer PC and meet a Krogan Battlemaster, you're not going to be able to beat him in ranged or close physical combat. But you could use your Omni-Tool to tag him with a few Tilts/Conditions/Statuses to make him defenseless, and then put him down with a pistol whip.
-
-
I'll frame that and put it up on my wall!
-
@Ganymede said:
In the homebrew system I'm cobbling together slowly, combat becomes an exercise in inflicting Tilts/Conditions/Statuses on each other until one gets an "exceptional" success over the other, thus ending the combat. The system is not crunchy at all, and it's designed that way. I've tried to emphasize the importance of tactical choices, and incorporate Tech-based and Biotic attacks.
So, for instance, if you're playing a Tech-heavy Engineer PC and meet a Krogan Battlemaster, you're not going to be able to beat him in ranged or close physical combat. But you could use your Omni-Tool to tag him with a few Tilts/Conditions/Statuses to make him defenseless, and then put him down with a pistol whip.
I don't know how it works, as I haven't read the leaks, but I think Exalted 3E is supposed to be vaguely similar, in that it tracks the momentum and flow of combat more than the specific damage done.
-
@Tempest said:
@Thenomain If you have 7th sea code, why isn't there a game of it around?????? I don't even know it, but I believe it's the same system as L5R? Which I have a little experience with.
It's similar, but 7th sea was prior to L5R, so it's a little less refined. Same basic mechanic, though.
@Thenomain said:
Yes, Eclipse Phase would be hell to code for. Just the monetary system alone requires, what, 8 different kinds of currency? Yeah.
I'd have thought being able to swap bodies (and thus alter every skill on your +sheet) would be a bigger concern. In my imagined EP mush, there would be actual money, and your rep would limit what can be done with it, rather than actually be the money.
-
@Coin said:
There's also the Beaten Down rule, where if you're a mortal and take more Bashing damage than your Stamina (or any Lethal damage at all) you are Beaten Down and can't really function offensively without spend Willpower (discussions of whether this rule is optional or not are superfluous, it exists as a possibility you might want to consider).
Also oft overlooked is the rule that if your goal is to outright kill a fool, rather than just beat them down, ot have to spend willpower to do it as well.
-
The Beaten Down system usually only applies to mortals though. Kindred, Demons, and DEFINITELY Uratha will straight kill a fool, sometimes against their own better judgment and desires.
-
@Jennkryst said:
I'd have thought being able to swap bodies (and thus alter every skill on your +sheet) would be a bigger concern. In my imagined EP mush, there would be actual money, and your rep would limit what can be done with it, rather than actually be the money.
Well yes, that's a problem, but if you know about that problem from Step 1 you can make sure to tell the system: "Look for a sheet location on the character object. If there is no sheet location, look on the character object." Then have every stat lookup and set code read from/set to there instead. For example:
sheetloc( %# )
instead of%#
.The system to switch sheets may be a problem, with its limitations and considerations, but now we're just coding a
+shift
or+desc
system.It's a solve-once problem, one sheet 8 times, instead of 8 systems. (Possible exception of the bodyless/AIs; I'd have to check.)