I actually have a list made up on the website. Lemme snag it. I was mostly trying to avoid spamming people. (This might reveal who I am to some of you if you haven't figured it out. I have a thing for /trying/ to keep who I am separate from other places I am on. Mind, this also means that unless we're directly talking about it I won't ask you who you are).
Roster System - it isn't going to be the holy grail or anything. It doesn't need to be able to hold up against hundreds of characters. The premises of this is to have 'get in the game' characters for those who don't like CG/aren't good at it. How much information it should give away needs to be discussed.
Combat System - Should tie into the sheet code and what not. I am not good at figuring out the balancing business but it should cause all armor to deteriorate with each 'hit' even if it is a little at a time. Ranged weapons, melee weapons, and physical should all be able to be used, preference for being able to easily adding new things.
Crafty System - Not a system per sey, I believe. Just something to make having badass armor useful and repairing it. At absolute most I want is names mattering. Even better if something can be worked so it functions sort of like a multi-descer found on freeform mu*s or what have you. In essence I want vocations and such to be useful without it being a chore.
The typical +where, who, etc codes.
A 'Hot spots' type code. Perhaps designed to pull locations where people are. All streets and businesses can be on it, perhaps. It is probably easiest if it it calls a list rather than searching all the rooms. The main command should only show active rooms but perhaps a sub command that shows all the listed rooms. A 'jump' command should be there but spun like it is a cab or something.
Places code that is WAAAY less complicated. Like what was on Vor. Objects that are 'installed' on the room and adds places. That way they can be removed and added at will. (This has been phrased with a friend who said he'd do it but RL happened. In essence the 'places' were objects that got installed and functioned more or less like Places. I'm okay with scrapping this and using actual places. I just don't like how they look with the default stuff)
Room layouts. I want players and objects separated. I don't mind decorative borders but it is not a big thing with me. I also want directions and 'buildings' in a separate thing.
Apartment rental code. An apartment code that, perhaps, digs an apartment on the spot. It should track the next number and, perhaps, when an already used number is freed up. It will have default descriptions that can not be changed by players. Maybe when 'renting' players are allowed to add minor details to it. If we do this it should probably confirm the text to assure it makes sense.
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We're still working on theme so there might be a bit more. In my ideal world a coder would be able to just be on call or can come in and code in something we need/want that I can't do alone. We are still ironing out what we want for the CG, because it will have CG for players who DO like to CGT and prefer to make their own style of character.
It will, at the bare bones, have a sheet with Attributes and skills, Aptitudes (Sort of like merits) and Abnormalities (Sorta flaws.. sorta). I also want the ability to randomize everything. Looking at my list on our website.. we've basically got the layout of what we want. I'm just trying not to spam to death.