Sep 27, 2015, 3:45 PM

@Pyrephox
Yup. I theorized about doing the combat for various RPG-based MU*s (an NWoD MUSH I was thinking about back when NWoD first came out, and for TheatreMUSH where it's a lot simpler, and allowing for Retests in that manner) but ran up against the problem I always run up against: the fact that, in WoD at least, the target can do things like spend WP to boost defense or blood and such to boost physicals, and how to reasonably account for that. You can do it (you can save everything and send it to the other player to react to appropriately, and give all the output and stuff when the target uses the appropriate command to process), but you have to have players who are paying attention to what the fuck is going on around them, which seems to be another separate problem.

Otherwise, things can be coded up as commands that set stats that later affect combat. Turning on/off a forcefield, turning on/off homing on a weapon, adding automatic status debuffs when someone is struck, etc. That's all really simple to code up.