Dec 8, 2015, 2:25 PM

I figured we were derailing the RfK thread with the talk of nepotism, and it's probably a debate which warrants its own thread.

So how would you handle tiered, special or restricted concepts for a game? I think generally speaking games so far have broken it down into a few semi-distinct approaches.

  • Nothing is special. Things are either allowed or they're not and people can apply to them if they are with an even chance of approval.

  • Some things are restricted due to demographics but they aren't inherently significantly more powerful than the rest. A Bloodline is described in the books as being rare so only <X> of them are ever permitted on the MU*.

  • Tiered characters are offered. The way I've most often seen this is with Elders - it's like the case above, only this time there is a power gap between them and the rest (more XP, dots, whatever).

  • Specific positions or ranks are offered. This may be combined with the case above but it doesn't have to be; usually seen when a game first opens or in inactive factions, staff hand-picks people to lead them.

Pre-made characters can be a mixed bag. Most of the time they are a mere convenience for those who'd rather not create their own and have neither special or unique abilities or powers, but in some cases - book characters come to mind for MU* using a specific setting - they can fall under tiered content as well.

My personal take used to be to argue for rough equality, so I'd have allowed the first two cases and nothing else. If anything more potent was needed it could be played by staff on a case to case basis to fit a particular need or occasion.

These days I consider the game's well being to rate higher than the appearance of all things being equal - because they are not. Some players are simply more involved, pose better and can tell better stories so if given a choice of having one of those play a prominent role, with more responsibilities, I'd hand it to them.

For instance if I decided to allow four Elders in the entire game I'd rather one of them is played by a talented, active player I'm confident can convey the sense of ennui and Kindred politics than someone who won't be there as much or who might portray the character like everyone else only with more dots on their sheet. Coincidentally, such spots can also function as carrots to keep the ever-depleted Storyteller resource from dropping too low on a game, since the tiered character can come with such responsibilities.

Obviously this all depends on staff who're themselves involved and capable enough to pick well - and to not pick if there aren't any worthwhile options - but making bad choices is a risk overall while running a game.