Are there any historically-themed WoD mu*?
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I actually used to really, really love a WoD mush that was set in the Victorian era. It was oWoD, and still remains one of my favorite gaming experiences to date. Then there was another beautifully-done mush, also oWoD, set in Boston after an apocalypse had wiped out the vast majority of the population. New Boston, it was called.
I kind of wish people still did things like this. Unfortunately, I haven't seen anything like that in a long while.
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I would be willing to help with game and story design for some historical CoD games. Hell, Dark Ages (or whatever they called the supplement) is out.
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I would still really like to see a WoD game set in the late 80s through mid-90s -- any time in that range. (Edit: The TV series 'Wicked City', for instance, strikes me as having an amazing setting for a WoD game.)
It isn't so distant as to be incomprehensible to most, but many of the changes would have a profound impact. The lack of mobile tech, and the difference in the state of average consumer tech, has the potential to make a considerable difference entirely on its own.
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Something that crosses Mad Men with WoD might be interesting. San Francisco during the Summer of Love might be pretty interesting to explore.
As much as I love my Lord and Ladies MUs, I think it would be very difficult to implement in WoD. And then you always get into bitch fights with normal people who allow fluidity of history, mannerisms, and culture and the Nymerias of the MU*ing world who sacrifice fun for canon.
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@Coin, I had some ideas we can discuss if you want but basically I am so tired of modern-era WoD games. They just look done by now, so much they all sort of blend into one big game with semantical differences between them, if not by design (and some MU* have worked hard on keeping a unique design) then because that's how the playerbases treat them, which comes down to the same thing.
There are challenges in doing it in an unexpected way of course but maybe they're worth it. If there's interest we can look into it.
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@Arkandel said:
@Coin, I had some ideas we can discuss if you want but basically I am so tired of modern-era WoD games. They just look done by now, so much they all sort of blend into one big game with semantical differences between them, if not by design (and some MU* have worked hard on keeping a unique design) then because that's how the playerbases treat them, which comes down to the same thing.
There are challenges in doing it in an unexpected way of course but maybe they're worth it. If there's interest we can look into it.
I would really enjoy a CoD (rules-wise) Dark Ages/Medieval Forsaken game. I think that era would be fucking amazing for a werewolf game. Might be because I've been playing too much Witcher 3...
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Eh. I've had fun on a Lords and Ladies game (Steel and Stone). Like all games it comes down to what you make of it. It was no more (and for a while at least significantly less) toxic than most WOD games I've played.
ETA: I've got interest, @Arkandel. Dark Ages with Vampires and Werewolves and fucking genuine Inquisitors seems awesome to me.
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@lordbelh Are you guys interested in something more aimed toward pseudohistory (or even semi-following something fictional such as a TV series or novels) instead of actual history?
I'm just concerned it'd be hard for regular players to follow something trying to follow actual history since that'd involve a whole lot of information to absorb - from the names of nations, rulers and religious leaders at the time to the political climate, etc. It seems easier to make up our own or use something very well defined or fixed due to already being made popular.
Also, we'd need to pick a setting where women were afforded agency and self-reliance so that excludes whole chunks of actual medieval history.
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@Arkandel said:
@lordbelh Are you guys interested in something more aimed toward pseudohistory (or even semi-following something fictional such as a TV series or novels) instead of actual history?
I'm just concerned it'd be hard for regular players to follow something trying to follow actual history since that'd involve a whole lot of information to absorb - from the names of nations, rulers and religious leaders at the time to the political climate, etc. It seems easier to make up our own or use something very well defined or fixed due to already being made popular.
Also, we'd need to pick a setting where women were afforded agency and self-reliance so that excludes whole chunks of actual medieval history.
Definitely pseudohistory. I have absolutely zero interest in arguing veracity and accuracy of the historical setting beyond basic, TV-OK trappings.
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@Arkandel I'm with @Coin on this. I've always believed that in historical settings what you're going for is plausibility over accuracy. If it could get a pass on TV/In the movies/In a pulp fiction book, then it's more than good enough for me. I also agree that female characters need to be able to have agency outside of male relations.
I'd say the Vikings gave their women quite a lot of freedom, as an option. Plop them down in Anglo-Saxon and Celtic Britain, and you get a hodgepodge of culture and religion.
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Is CoFaB still operational? Who was last operating it? Maybe you can take it off their hands.
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@le_mew said:
The 60s San Francisco [...] has potential to be fun.
There was one of those (oWoD) -- Haight-Ashbury. I seem to recall enjoying the theme, though I think I only played about 3 months. Not sure why, at this point, since it looks like that was... 2002. Might well be time for a new one.
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How about this for what we're looking for (specifics-free to give us options):
- Geographically plausible - if possible a single city-setting (maybe a nexus/cultural crossroads). We really don't want to splinter the playerbase into X different nations separated by hundreds of miles between them.
- Liberated women. We want strong female characters to be a possibility.
- Politics should be a thing. Different tribes? Houses? Room to grow for PCs.
- Dangerous but lawful. There should be threats, physical and otherwise, but non-physical characters will need to have roles to play.
Some initial questions:
- Vampires versus Werewolves or collaborative? Are PCs on the same side, antagonistic, cold war?
- Is there a Masquerade or are monsters' existence commonly accepted outside superstition? Do they walk openly as what they are?
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I'd suggest alt-history Victorian London, that gives you a cosmopolitan, reasonably low tech, reasonably liberated setting.
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@Groth How about dividing the political pie into Houses?
The old Queen Victoria is dying, no one knows what will happen once she passes away. There's stability but it could be merely an image, an illusion... no one knows. Maybe have certain Houses strongly influenced/governed by specific supernatural types (there's a Vampire-themed one based on temporal political power, a Werewolf-based one with strong routes in military and law enforcement, etc).
Then we can have them all trying to do their thing while waiting for their world to be changed - maybe introduce a meta-threat looming in the horizon.
The real London of that age was fascinated with mysticism anyway so that works, too.