I will design you a MUX
-
@Three-Eyed-Crow said in I will design you a MUX:
@Coin said in I will design you a MUX:
I would actually play the fuck out of this. I have been kind of jonesing for a Lords and Ladies-type game that is also set in modern times (kind of like the ill-fated one-season series Kings). Modern conveniences and technology, but with antiquated governmental structure? Now that sounds interesting.
Oh Kings. So weird, so good, so doomed. I still pull out the DVD every now and again.
It is a good model for alt-history, in the way it said, "OK, it's basically modern times except in a made-up country that still has a king, just fucking go with it."
I would also play the ever living fuck out of this. It was an amazing setting, and a really weird and unique twist on all the things.
-
I like zombies more.
-
What about a Changeling game where a whole Freehold has to flee. Like, they're all members of this big Freehold in Sydney, Australia, and they have to jump ship because of these crazy Privateers and Loyalists coming in and killing a bunch of them there. But everyone's got some secret reason to leave Sydney anyway. But they all wind up on the same plane. Anyway, the pilot realizes they have to turn back and get off course, then the plane crash lands on an island of mysterious mystery, where there's a monster made out - stick with me here - smoke. And then there's all of this other insane stuff that goes on, like polar bears.
But then it just turns out that it was someone using Contracts of Dream while in the airplane and they all crashed and died at the end?
It could just be called Changeling: The
-
I don't know if I hate or love you right now.
-
@Sunny
I've been waiting seven years to make this (relatively lame) joke! -
For a while I had a written world building I did for a game set in essentially an ice age, after the apocalypse. A few movies came out and sort-of quelled my desire to move forward on it. But it started with the whole wars, and pandemics, and breakdown of society, the rise of community, and eventually the rubber band snap of nature that led to an ice age, pushing man to roughly the development of 10,000 BC. Tribal, hunter gatherer, post apocalyptic, our tech on occasion, world that was open in map enough so as to allow people to create sand boxed cultures but small enough geographically they would all interact through things like trade.
The benefits of the setting were:
A chance to take 'culture' into the future. One tribe might be very animistic and another might be very scholarly trying to rediscover the long distant past. New players or just new character builders can choose from many, and hopefully very different, origin points.
Perpetual conditions. What the tribe has built as a method of living, or as a homestead, somewhat stays, even as characters die or go idle. If you have created a lush valley in the icy world, built around a spire that looks unmistakably like the Space Needle, it gets passed on.
Familiarity. Because it has now tech (that has survived for thousands of years when in an ensured stash), you don't have to change many rules, just the Availability/scarcity.
-
@Bennie I had a small write up for a similar game idea. I ripped off Cowboy Bebop and the movie version of Jules Vernes' Time Machine with the moon having blown up, raining destruction on human civilization. I didn't go back to 10,000 BC. I shot for more of a bronze age, Conan feel. One tribe was animistic, one was scholarly, one was religious nutjobs, etc. It allowed for layers to come and go. New players are characters that just came in from the wilderness. Players leaving are characters heading out into the wilderness. Just add some communal challenges every month or two to keep things from getting too slice of life-ish - food shortage, wolf pack nearby is attacking, raiders have been spotted, water shortage, etc. Let the players figure out how things will run politically so there is some internal drama as well.
Another idea I would like to see is Space Rome. Feudal lords and ladies in space has been, so lets freshen it up with Rome instead. The setting would be another star system than our current one after humanity had a diaspora throughout space (either generation ships or humanity's space empire collapsed and we lost a bunch of our tech). Space Rome has recently discovered (rediscovered) interstellar travel and is pushing out to other stars, finding other human colonies to interact with. I could see Space Rome having already united all of the star system they are in from the get-go or start with other planets in the star system still independent.
The benefits of this system is the Senate which allows for more players to be involved in decision making, as well as the idea of collegiality that the original Rome had which had multiple people sharing the same position (think the two consuls who had the power to veto the decisions of each other). If one of the consuls suddenly disappears due to RL, you still have another around to get things done. In addition, unlike Space Feudalism where Duke Atreides disappearing results in things hitting a standstill until an heir can be found, Space Rome shrugs its shoulders when Quaestor Atreides disappears and simply elects a replacement.
Let the players drive the storyline and staff just has to mix in the occasional crisis - Space Carthage, led by Space Hannibal, has decided to invade the system; a Space Kraken has entered the system and is attacking ships; Space Pompeii has some seriously bad tectonic activity going on, figure out how to stop it/evacuate the citizens.