@jennkryst said in HSpace 5.0:
@rnmissionrun I dunno what 4.x does. 5 was hard code that had 0 drag (so you can coast forever for 0 fuel), can change heading without changing vector (for sweet drifts?), everything was module-based (so you could have a catalogue of parts, and have multiple of the same thing installed for ++good silliness), and newtonian physics that included the mass of cargo for deltaV calculations (takes a lot longer to increase speed when your cargo hold is full).
... and maybe some other stuff.
Sounds good, but only if it's actually usable, and from what I recollect, it isn't. I'd be curious to hear whether you could even get it to build with modern PennMUSH.