HSpace 5.0
-
I was curious if anyone has a copy of HSpace 5.0 laying around. Doesn't quite need to work, nor compile. Just need to reference the code! Thanks
-
https://github.com/depwl9992/hspace-old
I think this might be 4. When I get home, I'll check out where Rince or Grapenut (not sure if he is working on Hspace currently) put their stuff. You could always try MUS*H or Gateway to see if they are around on there and ask them.
-
I might have the base HSpace 5 code somewhere.
-
@Jennkryst that would epic if you did! still interested if you have it
-
It isn't on any of my old HDDs or thumbdrives, but I found a place that uses it: http://startide.us might ask them.
-
I finally pulled out my old laptop after forgetting about this thread for a while. Digging through the files for it now.
-
@Jennkryst
Go to the Penn development site, someone there will have it. Some games have been recently installing hspace and asking for help on the code channel there. -
im attempting to talk to the headwiz at Startide to see if its snaggable, but no luck so far!
-
RISE, THREAD!!
So, I finally found this damn code. On the busted old laptop that won't let me connect to a network to transfer the files, or use a USB stick to move them over that way. More news as this develops.
-
The last time that I checked, Hspace5 was unfinished and basically unusable. What does it do that the 4.x line does not?
-
@rnmissionrun I dunno what 4.x does. 5 was hard code that had 0 drag (so you can coast forever for 0 fuel), can change heading without changing vector (for sweet drifts?), everything was module-based (so you could have a catalogue of parts, and have multiple of the same thing installed for ++good silliness), and newtonian physics that included the mass of cargo for deltaV calculations (takes a lot longer to increase speed when your cargo hold is full).
... and maybe some other stuff.
-
@jennkryst said in HSpace 5.0:
@rnmissionrun I dunno what 4.x does. 5 was hard code that had 0 drag (so you can coast forever for 0 fuel), can change heading without changing vector (for sweet drifts?), everything was module-based (so you could have a catalogue of parts, and have multiple of the same thing installed for ++good silliness), and newtonian physics that included the mass of cargo for deltaV calculations (takes a lot longer to increase speed when your cargo hold is full).
... and maybe some other stuff.
Sounds good, but only if it's actually usable, and from what I recollect, it isn't. I'd be curious to hear whether you could even get it to build with modern PennMUSH.
-
I successfully resurrected my old laptop long enough to transfer the HSpace 5 files off of it. I can throw them somewhere and have people who know what they're doing take a look at them?
ETA: Folks will need to tell me where to go to put the things up. I am le dumb.
-
I'd suggest Github.
If you don't know how to use git, I'm sure that someone here (myself included) would be happy to do it for you.
-
Hopefully this will work!
https://github.com/jennkryst/HSpace-5
There is a missing file in my directory that github wouldn't allow me to load - working theory is because the file I have is 0kb, maybe? I dunno! The file that's missing:
hconsole.h
Have at ye, code! If this gets put up anywhere for testing, let me know! I used to crash the testbed MU pretty regularly doing nonsense things.
-
Did it have reaction mass loss as well?
-
@misadventure Uh... maybe? I'm not sure? It was written... jesus, a decade ago, and the testbed has been down for at least 6 years.
I DO know that there were options for multiple fuel types. Fuel1 to charge the computer systems/power plant reactor, Fuel2 for Delta-V/engines... I don't know if RCS things ran on fuel or what.
-
They did put in a cap for max velocity, which is... weird. Not sure if that can be removed outright, or if you can just set it crazy high, if you want proper 'always can go fahstah' physics.
-
That link doesn't work. This is the correct link https://github.com/jennkryst/HSpace-5.
-
Im curious.. has anyone done anything with this since it's resurfaced?