I don't think staff theme names are a necessary thing. Otherwise seems to make sense to me.
Posts made by 3543thrh67
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RE: Steps in deciding to run and setting up a MUSH
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RE: Coder for Fantasy Mu*
I did mean it more like so you didn't feel like you had to be around or what have you. 'On call' was probably the wrong term. Or do anything unless you want too/something breaks I can't fix. I'm pretty laid back about everything. Only time I'm not is when people are treating people like shit who don't deserve it (See Troy's attitude towards Thenomain, Dresden, Roanoke, and Salem for example), constantly breaking the rules, or when people ignore theme.
I actually like the wiki idea for a roster system. Humm. Except my wiki knowledge is bupkis.
I don't like the default stuff in TinyMUx. I haaaaateeee how the code looks. My coding isn't the best, by a long shot, but it looks neater than the default stuff. I can code the basic stuff myself. Except i hate setunion() because I can never make it work correctly.
I could probably roll without any sort of code but the basics but every mu* I've been on outside of TS ones have a stat system. Or at least it seems like that. The want of a combat system is because I hate trying to figure out combat and it balances out the people who play fairly and those who ALWAYS HAVE TO WIN ALL THE FIGHTS. Also, most of the people I know tend to prefer some sort of stat system.
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RE: Coder for Fantasy Mu*
I didn't think what I wanted would fit into anything previously coded. As far as I know it doesn't but I'm okay with there already being something.
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RE: Coder for Fantasy Mu*
There is no specific priority for any of this for me. Hey.. if you guys got stuff that works I am all for it. We're also on TinyMUX.
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RE: Coder for Fantasy Mu*
I actually have a list made up on the website. Lemme snag it. I was mostly trying to avoid spamming people. (This might reveal who I am to some of you if you haven't figured it out. I have a thing for /trying/ to keep who I am separate from other places I am on. Mind, this also means that unless we're directly talking about it I won't ask you who you are).
Roster System - it isn't going to be the holy grail or anything. It doesn't need to be able to hold up against hundreds of characters. The premises of this is to have 'get in the game' characters for those who don't like CG/aren't good at it. How much information it should give away needs to be discussed.
Combat System - Should tie into the sheet code and what not. I am not good at figuring out the balancing business but it should cause all armor to deteriorate with each 'hit' even if it is a little at a time. Ranged weapons, melee weapons, and physical should all be able to be used, preference for being able to easily adding new things.
Crafty System - Not a system per sey, I believe. Just something to make having badass armor useful and repairing it. At absolute most I want is names mattering. Even better if something can be worked so it functions sort of like a multi-descer found on freeform mu*s or what have you. In essence I want vocations and such to be useful without it being a chore.
The typical +where, who, etc codes.
A 'Hot spots' type code. Perhaps designed to pull locations where people are. All streets and businesses can be on it, perhaps. It is probably easiest if it it calls a list rather than searching all the rooms. The main command should only show active rooms but perhaps a sub command that shows all the listed rooms. A 'jump' command should be there but spun like it is a cab or something.
Places code that is WAAAY less complicated. Like what was on Vor. Objects that are 'installed' on the room and adds places. That way they can be removed and added at will. (This has been phrased with a friend who said he'd do it but RL happened. In essence the 'places' were objects that got installed and functioned more or less like Places. I'm okay with scrapping this and using actual places. I just don't like how they look with the default stuff)
Room layouts. I want players and objects separated. I don't mind decorative borders but it is not a big thing with me. I also want directions and 'buildings' in a separate thing.
Apartment rental code. An apartment code that, perhaps, digs an apartment on the spot. It should track the next number and, perhaps, when an already used number is freed up. It will have default descriptions that can not be changed by players. Maybe when 'renting' players are allowed to add minor details to it. If we do this it should probably confirm the text to assure it makes sense.
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We're still working on theme so there might be a bit more. In my ideal world a coder would be able to just be on call or can come in and code in something we need/want that I can't do alone. We are still ironing out what we want for the CG, because it will have CG for players who DO like to CGT and prefer to make their own style of character.
It will, at the bare bones, have a sheet with Attributes and skills, Aptitudes (Sort of like merits) and Abnormalities (Sorta flaws.. sorta). I also want the ability to randomize everything. Looking at my list on our website.. we've basically got the layout of what we want. I'm just trying not to spam to death.
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RE: Saulot's Playlist
Hell from TR is pretty awesome! At least my interactions with you were good.
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Coder for Fantasy Mu*
I have been working on a fantasy style mu* with some friends. We have most of the grid built (just need to install buildings and describe them) and we have a great deal of the theme done (holidays interfered some). HOWEVER, I am not advanced enough in coding to spin the code alone. I can do certain things but others I can't. Besides, I am the only one of my staff who knows anything of code (this, as far as I know also includes being able to build). Nothing will get done if I'm doing it all myself. Especially since I will be having to teach myself code as we go.
It is intended to be pretty light coding and all of us are pretty willing to negotiate the functions of the code.
If you're up for coding for me please let me know! On this post or even in the chat function thing this place has.
PS. I might have put this in the wrong place. I am not certain!
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RE: Non-WoD Horror Game (Buffy, Cthulhu, Etc)
I would totally play this as well.
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RE: Anyone interested in starting a new nWoD game?
As far as I know there is, at least, 4 WoD games in the process of being made. I dunno for sure, though.
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RE: Hunter, Mortal+ -- fuck the supers?
Sooooo. You want to just use elements of WoD but not actually do WoD? Why not just make your own game using elements you want over claiming it WoD?
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RE: Non-WoD
I think I looked at all three of those and didn't find them appealing.
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Non-WoD
Okay, I'm looking for a non-WoD game. I'm not really into Game of THrones games either. I just need something different that isn't a sex game or WoD. Advertisement seems the best place since nothing else fits. Anyone got any suggestions?
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RE: Looking for a ghoul
That is extremely specific. It would be more specific if his best friend was actually his father. Best friend is a Mage who specifies in Time ad goes back to do his fried;s mom because he saw a picture of her at that age and thought she was hot. Mind, I've not studied enough on Mages to know if this is legit.