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    2. 3543thrh67
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    Best posts made by 3543thrh67

    • Just Thoughts before Departure

      I am not a fan of these sort of posts. I find a lot of the time it is people wanting to guilt trip people or get people to beg them to stay. That said:

      I am not a fan of how things happened. Everything that has happened in the past couple weeks feels like it goes against the spirit of MSB. I don't believe MSB is the healthiest of environments and has some people who are (some where now) quite set on their views. However, in the culture that MSB cultivates, vitriol responses is part of it. It was (is?) a 'safe place' people can vent about their games, previous games, etc. I put 'safe place' in quotes because there CAN be a lot of piling on someone or over the top attack responses to certain things said. The claims that the dramas of MSB spreads outside the board, of course it does, friends talk with friends who talk with friends. That is the nature of people. However, I do think MSB kept MUSHes in a little better place than a lot of the other counterparts of mu*s because people could 'safely' express their discourse.

      Now, I expressed to Gany that I did not think Derp is a good person to have as an admin. He might be the nicest of guys who advocates for the end of kicking innocent little puppies but his behavior and mannerisms have inclined me to think he is not a good leader type. When people were asking questions on his game and he had to repeatedly explain the same things to them he got very dismissive of people's concerns or thoughts very quickly. When people voice disagreement and upset feels about what he says that can be controversial or offensive he doubles down on what he says and insists that he is not saying anything that hurts the feels. His own friends have said he's not the best at social interactions. Which is fine, not everyone is. However, that is not a trait suited to 'leading' a group of people. No matter how hands off people claim to be on here (opposite has been shown for here) the admin/moderators are still the leaders and even if he is suppose to be just for code help (which doesn't seem to be the case any more?) Derp does not present a good face for some of the stuff that everyone here (and formerly here) wants as 'common' unaccepted and accepted stuff. He has more than once made comments that are very offensive and hurtful.

      Gany mildly concerns me for if she is doing okay because everything that happened doesn't seem like it is in character for her. I get feelings were out of hand for everyone and it very much likely felt like a dog pile for Gany. More so after she said that Mietze is the one that needs to help solve everything that went down.Which I don't recall ever happening to Gany. I hope she is doing well, however.

      With how a lot of the leadership here is I don't feel I can stay. I try not to subject myself to situations I don't feel safe or comfortable in anymore unless I have too. I know, that is a little ironic with how vicious talks in the Hogpit could get. That is expected discomfort and such, one that I accepted. The leadership stuff and the broken trust are not the 'expected discomfort' for me.

      So, that is my ado.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: Hog Pit as read only

      Doesn't not having the hogpit rather defeat the purpose of what this board was originally created for? A place where people can express their displeasure/rants about games.

      posted in Suggestions & Questions
      3543thrh67
      3543thrh67
    • Icanbeyourmuse's playlist

      I was trying to keep my characters separate from my 'not on a mu* place'. In general I'm crap at keeping my characters separate. I always forget who I've told and why I was keeping them separate (usually so I don't get pages elsemu* or whatever all 'Come do thees!'

      I'll just note my notable ones or ones I was fond of/cared about/remember.

      Previous:

      Hanya @ Akashat (Years ago)
      Tekinta @ Akashat (and briefly on Shangrila)
      Luralee @ Firan
      Arethi @ Firan
      Lysiana @ Firan
      Tayani @ Firan
      Several Different ones @ Firan
      Kariana @ SerenityMush
      Tempest @ Memories of Legend (staff alt.)
      Adelina @ Memories of Legend
      Azalea @ Gorram
      Misaki @Gorram
      Vic @ Gorram
      Amira @ Beauty
      Gabrielle @ Beauty
      Valentine @ Beauty
      Viviana @ Beauty
      Several Different ones @ SerenityMUSH
      Emilia @SerenityMSUH (I think that is how I spelt it)
      Cela @ Shangrila
      Several Different ones @ Shangrila
      Nicky @ The Reach
      Samira @ The Reach
      Vancouver @ The Reach
      Evelyn @ The Reach (A possessed model, since there was more than one)
      Several Different ones @ The Reach (I like to CG)
      Justice @ Society
      Kenna @ Safe Haven Harbor
      Corinne @ Kushiel's Debut
      Jasmine @ Kushiel's Debut
      Danette@ Kushiel's Debut
      Reine @ Kushiel's Debut
      Marion @ Kushiel's Debut
      Lucile @ Kushiel's Debut
      Zacharie @ Kushiel's Debut
      Colette @ Kushiel's Debut
      Rosaire @ Kushiel's Debut
      Adia @ Reno
      Mikaela @ Reno
      Myriani @ Shangrila
      Delaney @ Fallcoast
      Kandi @ Fallcoast
      Sarai @ Fallcoast
      Muriel @ Fallcoast
      Teresia @ Shangrilla
      Poison @ Angel's Legacy
      Muse @ Angel's Legacy
      Mailys @ Arx
      Isidora @ Arx (brief)
      Sarielle @ Arx
      Jayanthi @ Arx
      Sameera @ Arx
      Armani @ Arx
      Kyla @ Fifth Kingdom
      Jessie @ Stranger Than Fiction
      Noelle @ Stranger Than Fiction
      Elissa @ Fallcoast
      Venus @ Sailor Moon: The Crystal Millennium (Staff/In progress game. Just got code stuff.)

      Current:
      Faythe @ Fallcoast
      Layla @ Fallcoast
      Catia @ Fallcoast

      I flitter across games and try connecting with the theme and junk. I've played on some smaller places I doubt many have heard of. And I know I have forgotten several.

      Also, most of these are ages old characters.

      posted in A Shout in the Dark
      3543thrh67
      3543thrh67
    • RE: GMs and Players

      Somethings I've seen involving abusive/manipulative/stalker/whatever types. Add as you will.

      1. Their actions are often subtle that it is not easy to catch too late. Someone who has experienced that with them multiple times, as many have said, can usually see it but can't prove it.
      2. They tend to use IC means more than OOC actions to be a dick so they can use the 'but it is IC' excuse.
      3. Will gradually try turning peoples friends against them. Well placed words that may or may not be the truth. Rarely in an obvious way. More like 'Haha. X did this thing. Did you know that?' It doesn't SEEM like they are being the devil.
      4. They skirt the boundaries people set. Not often going over them but pushing it.
      5. They typically present as a 'good person', following the rules, not being obvious about their bad actions. By the time a lot of people who don't realize the person is not a good guy until they have made them seem like the better player to staff.

      It is not easy to catch unpleasant people without expressing from another player the stuff they do.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • Welcome to the world of Atharia

      Welcome to Atharia, a world where people keep repeating the same life over and over again because one of the Gods was angered by a perceived slight. The people now strive to break this curse put upon them, the kingdoms all have their unique they believe to be the way to break the Curse.

      An important note is that Atharia is a casual game. Sometimes scenes for plots and over all can come in rapid succession, sometimes it could takes a couple weeks or so before another scene happens. We're more interested in being inclusive and telling stories everyone can enjoy over 'getting plots out quickly' or something. The majority of plots on Atharia will be 1 to 2 scenes long, some times more. The plots with more than 1-5 scenes, at most, are typically ones that will involve player focus.

      Atharia is a high fantasy lords and ladies game the utilizes a custom FS3 on PennMUSH. Everyone has the ability to use some sort of magic. What we have as possible things to do: Play the social games (events, slice of life RP), political games (there are different kingdoms, political marriages), exploration, scholarly endeavors, religious focus.

      Feel free to join us and see if it is a place that fits for you:

      The website: https://atharia.vertinext.com/
      To connect: atharia.vertinext.com 4201
      Discord: https://discord.gg/RMVTKuAh9B

      The story lines currently going on:

      The people of Atharia are seeking the 'Children of Gods', citizens of Atharia who have a parent that is a God. Until recently they were hidden away for their protection. There is, currently, 15 know Children of Gods and 8 of them have been found. The people were given a necklace that glows brightly when an awakened Child of Gods is found. We absolutely welcome anyone who wants to play a Child of Gods. Unless we suddenly blow up big you can have 1 character be one. I'm also open to the possibility of claiming an NPC, as long as you understand they have been puppetted in scenes.
      The logs for the plot: https://atharia.vertinext.com/index.php?title=Plot:_Children_of_Gods
      The information about Children of Gods:
      https://atharia.vertinext.com/index.php?title=Game_news:The_Children_of_Gods

      Currently there is one exploration plot going on and it is called'Flames of the Mountains'. Flames of the Mountain is at a point new people can be easily added.
      The logs can be found here: https://atharia.vertinext.com/index.php?title=Plot:Exploration-_Flames_of_the_Mountains

      The people of Atharia have been tasked by the Gods to find the 'Lost Gods'. Two of the Children of Gods were discovered to not be the Children of the current known Gods. So, the Gods tasked the mortals with finding the Lost Gods. It has just begun so plenty of time to join in.
      To see the logs: https://atharia.vertinext.com/index.php?title=Plot:_To_Find_the_Lost_Gods

      The Children of Gods have to complete 'herculean' tasks to ascend. How difficult the task is will depend on which God assigns it and who they are assigning it too. The Child of one God might find their task easier than a Child of another God getting a task from the same God as the first Child. Several of the tasks have been done but the tasks are more based on the player doing them than over all. So, taking part of this is more personalized to the Child. The tasks can vary from being individual, to certain people doing it, to everyone. Each Child has to do, at least, 12 tasks.
      To see the logs: https://atharia.vertinext.com/index.php?title=Plot:_Child_of_Gods_Tasks

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • Orange Shirt Day for Native Children

      I don't know if the Americans do something similar but Canadians have an 'Orange Shirt Day', usually Sept 30. It is to honor the children (some still living today with trauma, many died) taken away from their family and put into residential school.

      Here is a bit of info: https://www.orangeshirtday.org/about-us.html

      There is a bit of an exception right now. Recently 215 children were found, buried and forgotten, by the people (Churches), that ran the residential schools. I'm not demanding it or anything but a lot of people, especially Natives in Canada, or at least my area, are honoring those children. IF it is something you can and would do, consider wearing one today?

      https://vancouversun.com/news/local-news/remains-of-215-children-found-at-former-kamloops-residential-school-first-nation?fbclid=IwAR0toyraP7TwJG7YVs3SrPhdI7znatyiLGhrI5bUDtOhDYCdBCH0FRlBIOQ

      I don't know how much of you know about stuff like Residential Schools, the 60s Scoop (which is when native children were snatched from their families) and many other events. A bit of a google search will probably bring up a lot of this stuff if it interests you to learn more.

      posted in Tastes Less Game'y
      3543thrh67
      3543thrh67
    • RE: How To Strip Comtitles in PennMush

      @auspice said in How To Strip Comtitles in PennMush:

      Personally, I wish more games would just ask people to keep to a character limit on comtitles. I don't mind the succinct ones. But when they're really long like that, they drive me bonkers, too.

      But agreed, more com systems need ways to gag them on your end. I don't know a way on Penn personally.

      The long ones are annoying but the ones that annoy me far beyond that are the 'changing' ones. I really have no desire to see different 'cute' phrases each time something is said.

      posted in MU Questions & Requests
      3543thrh67
      3543thrh67
    • RE: Engaging the Whole Scene

      It is not all the 'Speedy McSpeedy' person but sometimes the GM. I've joined PrPs and staff plots where all I am doing is adding fluff because everything happening is not something that I can get involved with because of one reason or another. For example if I am playing a social with no sneaky how exactly am I suppose to pose being all sneaky and skilled at it? I've even posed being loud and lagging behind. The GM of the scene basically ignored it. It made a not enjoyable scene because nothing I did affected what was 'already written.'

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: Blood of Dragons

      I've concluded, again, that Blood of Dragons is not the place for me. I was just looking at the 'application' process once again and it hasn't changed. I don't know why previous mu* experience is important. Someone who has never mued before could be a fabulous RPer (I've met a couple new people to muing). Also? Restricted chars need logs from previous scenes elsemu*.

      Playing on BoD must be more like a job over pretendy fun time.

      If one wants to make sure a char ends up suitable for going on a roster/in a character database? why not get the person IC then as time goes on /gently/ suggest background and the likes be modified because a person can realize the char is different than he or she intially thought they would be. Characters generally get WAY better when a person has played them for even a short time.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: Roster Characters & WoD?

      @ominous That really doesn't sound fun to me. I don't want to have to always pick something new to play.

      posted in MU Questions & Requests
      3543thrh67
      3543thrh67
    • GMs and Players

      Since I do think the discussion originally started in the Hogpit about GMs is a good one (not a fan of the 'traits' thing but the back and forth about expectations on both sides was interesting.

      Points as I saw them to be:

      • GMs and players should be clear about their expectations on plot/scene paces. If a GM is a slow burn, make that clear. If they are mechanical based, make that clear, etc.
      • Players and GMs alike should be mindful of RL availability.

      Those are the main things, I think. I might be forgetting some.

      My own comments:

      I am a big fan of /attempting/ to design scenes to those involved. Like, if Play1 is social, Player2 is combat, and Player3 is combat give each of them a time to 'shine' and show off their skills. My only real rule as a GM is help each other show off and don't hog the spotlight. Sure, you might have the stats to so defeat an enemy but why not work with someone who might be a good tactician so you guys an show off together? In the scenes I GM I encourage my players to work together and make each other shine over focusing on 1 person's thing (when the scene is not specifically designed for that person).

      I am also a pretty slow paced GM, as in when and how fast a scene is. I don't generally do long plotlines, most are aimed to finish in 2-3 scenes, sometimes one. The time between plots vary. I'm also likely to not GM something if some people involved can't make the scenes.

      I also don't plan out any of my scenes, save for the intended results. Like, on Atharia's Children of Gods plots, the only part I have planned is Player1 is to become a Child of Gods. Sometimes slightly more, depending on if I want other things to happen at a point in it. Which, I usually set up a plan for why it happens. Like if I want someone to 'fail' so that they can open up a storyline for them, I let the player know. I try to combo the 'fail' with another scene/plot so that the 'failure' is not the focus.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: What would a superhero game need to be/do to bring in a new player base?

      I would probably be more interested in a superhero mu* with a lack of the 'feature' bits. I love me some Gambit, Rogue, Superman, Batman, etc but I would much rather see origina bits.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: Roster Characters & WoD?

      @il-volpe I've been on several games that do. Fallcoast tends to. Arx does a bit too. Thundergultch, I haven't asked about it on there. I haven't found many other places that strike my fancy enough to RP on regularily.

      posted in MU Questions & Requests
      3543thrh67
      3543thrh67
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      I am excited for the Sin-Eater aspect being in it. I love that sphere.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: GMs and Players

      @reimesu @Derp @Devrex If it does anything to help rephrase things in your files and such (I haven't looked at them closely):

      As you guys are presenting it. To me, it comes off as very much like you guys are deciding that the possible abuser is the victim, all the time, not the person bringing their concerns.

      The majority of what you guys have said doesn't imply that is your intentions. It is how it keeps coming off to me, though.

      I'm aware it is hard to find a 'middle ground' to keeping what you want while also assuring people believe you are well intended.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: New Mu* Creation: Atharia

      AGES later. I've basically finished writing all the news files for Atharia. A few little things need tweaking or adding. Some will even be modified to read better and/or for fitting wit certain NPC things.

      Atharia is still a world where people are 'cursed' to repeat the same life over and over again but each life is slightly different due to actions of a previous life.

      The 'nobles' are people who remember their previous lives.

      There are mythical creatures to be discovered.

      Marriages are mostly political but love is considered for matches. Commoners can't marry into nobility but we've added options that basically put them as close as they can be to being noble. Same sex marriages are a thing.

      Sexuality is extremely freeform. Basically, there is no 'shame' on people who decide to sleep with all the people or on people who decide to be chaste. The only people who prize virginity are Courtesans and that is only due to favors they can obtain (even then, it is more symbolically used than anything). Pregnancy prevention is flawless, so bastard children are few and far between since it is a choice by /both/ parents to create a child (as the prevention works even if just one person takes actions to prevent).

      The Gods are meddlesome creatures.

      For actual being able to read stuff fully:

      https://sites.google.com/view/atharia/home

      ~~

      Anyways, atm, I've switched to TinyMUX because I know how to somewhat code in that but I'm not set on stone in the use of TinyMUX as a code base. I'm open to discussions on others if someone is interested in coding but has a preferred system.

      So, I would love it if someone was interested in helping with code stuff. I've listed a thing of 'wants', I'm pretty much on board with using codes already established where possible.

      I might have missed stuff but codes desired:

      https://sites.google.com/view/atharia/wanted-code

      ~~

      I'm interested in people who would like to help build the grid to but, really, I and my current theme staff can do that. It would just make life easier.

      ~~

      I am still working on writing up policies properly. So, don't consider any of that gospel or ready. I'm /always/ open to discussing policy stuff.

      ~~

      Side note, I'm unlikely to go with having a wiki and will probably be sticking with Googlesites. Though, I'm not completely dismissing the idea of wikis if someone can make a good pitch. I'm not fond of people having character pages with all the images and bright colors. I like things to be consistent across pages on the game website, at least lookwise.

      My host has said that he is not certain how to make Ares work on his stuff so, that is off the table as an option.

      ~~

      Message or comment here any interest in being player or helping staff side. Hopefully it won't be long until Atharia is a place. That will basically depend on code stuff.

      posted in Game Development
      3543thrh67
      3543thrh67
    • RE: Orange Shirt Day for Native Children

      Even more on this: https://www.bbc.com/news/world-us-canada-57325653

      A lot of people are demanding Canada Day be cancelled (Yeah, yeah, today is Canada Day) but I'm not of that mind. I think people should celebrate Canada but also add an Orange Shirt to the mix and take some time to honor all the children lost. I've never been a fan of forcing people to mourn something because its not genuine then. But, anyone (Canadian or not, Native or Not) who would wear an Orange Shirt today, I would ❤ but I'm not demanding it. I would rather it be a choice not an obligation. Even better if it is extended to be worn on July 4th as well, to honor the American Natives who have faced the same thing.

      posted in Tastes Less Game'y
      3543thrh67
      3543thrh67
    • RE: Thundergulch

      @citation said in Thundergulch:

      @kanye-qwest Women aren't relegated to traditional womens roles. They can be any position.

      That seems like a very important thing to note in your theme info for a game set in a historical setting. People will generally go in assuming traditional roles for your setting.

      posted in Adver-tis-ments
      3543thrh67
      3543thrh67
    • RE: GMs and Players

      The thing with Spider and a lot of abusers is that they are not obvious about it. My experience with Spider was that she isolated me from family stuff while acting like she wasn't doing it. She was not happy that I RPed with Dash from The Reach because she didn't like him. I forget the story behind it. There was a lot of 'I don't think you should RP with him but do what you want' while subtly attempting to not include me in stuff. When her lock out attempts didn't work on me she floundered while still trying to do it. It didn't really bother me not to be included in her stuff, I just did my own thing with no cares to what she did. I didn't notice that was what she was attempting to do until someone questioned why I didn't get involved with family stuff and another expressed they felt left out of family stuff. Then someone who dealt with her previously mentioned it was her tactic. I didn't care that she wasatt aattempting to isolate me but someone who does care about that stuff would have fallen victim and 'fell in line' so she would stop.

      A lot of the times abuser types find a weakness they can prey on for someone and exploit it on a way it is hard to see while presenting the face of being a good person.

      posted in Mildly Constructive
      3543thrh67
      3543thrh67
    • RE: New Mu* Creation: Atharia

      To update:

      I believe all my theme files are written now. I will probably add a 'daily life' write up so people can incorporate typical things done each day into their RP if they want. I'm absolutely open to comments on what people feel I missed on putting in for theme files.

      Still working on sorting proper plot stuff but for starts the first 'opening plot' will be trying to locate the Children of Gods'. The Children of Gods, to why they are important to find for the people, have the potential to become Gods. Think of them like Hercules, who is given X number of tasks he must complete yo ascend. The intent is so people can help the tasks assigned by the Gods to complete.

      I've found a coder (woo) and we're still working out what code base to use. I'm leaving that up to my coder to decide what they would prefer. I've set up a list of things I want for code.

      The grid itself shouldn't take long to do at all. I'm trying to make a decision on how large to make the grid. I don't want it to be huge but I also want to set it up so people can play in their kingdom as well as the neutral grounds.

      So, hopefully, it won't be much longer before Atharia is fully playable.

      posted in Game Development
      3543thrh67
      3543thrh67
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