I am back and forth on leaders at top. There's some players, @Fortunae as an example, who are /good/ leader types. Inclusive, tries to put people who want to do things in places to gain things, friend or not. They try to stay to theme as well as their character concept. I don't mind people like that in IC leadership positions. If there's people trying to stuff friends in every which position, regardless of more qualified/makes more sense in the position being present, that comes up then I'd rather have NPCs. But as I stated somewhere else.. I already forget which thread.. I'm more inclined to put trust in players.
Best posts made by 3543thrh67
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RE: RenoMUSH - The Biggest Little Game on the Net
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RE: GMs and Players
Because I think it should be discussed after seeing it mentioned on the Arx thread: Should staff be able to TS players, NPC or PC?
My thoughts are: It doesn't matter if they do or not. They should get to enjoy the game they created as well. In whatever the method is that they enjoy it. They should do their best not to allow that relationship to influence their decisions but at the end of the day staff are people not machines and it will. I would be surprised if anyone was capable of being bias free. I feel like everyone wants their friends to be good people and believe what they say. So, this can cause gut reactions of 'X is the liar because Y is my friend!'
Note, I am on the side that staff should not be held to a higher standard/treat being staff like it is a job. Staff are people playing in a hobby they are there to have fun in and escape the BS they get from their job/RL. IF they don't like actions X person does? Go for removing that player from their game. I mean if they are to heavy handed with that, they aren't going to have many people wanting/able to play on their game but that is their choice.
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Destiny - A fantasy MU*
I am idly working on a new mu* (I keep scraping things when I am unhappy with it). I have been getting awesome input from @Rook and @Kanye-Qwest on theme stuff. I would love more staffly types to give a hand with plotting theme things and putting the things together.
We're on Rhost (That is what Rook prefers) and he's going to code (I imagine he would not object to help) and the loose plan is to be a little heavier on the code side of things (how much I am still back and forth because there were a lot of things about Firan I liked and a lot I didn't and there's a lot I like about, say Shangrilia and a lot I don't. Same with Fallcoast).
Right now my focus is theme and I would love others to discuss the theme stuff with. At the moment the VERY basic idea is:
Destiny is thus far set in a world other than Earth but likely similar settings. It has 7 Gods and for one reason or another the planet is dying and the Gods can not stop it. The loose idea was the planet was not originally 'made' by the Gods. There will be multiple species (Right now I have Elf, Orc, Shade, Merfolk, Human, and Nymph. I might change some of them). There will also be nobility (So sue me, I like Lords and Ladies type settings). The Gods will be VERY meddlesome in the lives of people.
My plan is to allow players to be able to do things to completely change theme, within reason. Like Joe Smoe can't storm in play for 5 days and be like 'I made all this happen! I'm the king now!' or debunk the belief of the Gods.
There's little I am set in stone on so anyone who /wants/ to help can totally make suggestions and changes can totally happen.
Also, to note, I prefer to keep positions like 'head staff' as an uneven number so there is rarely a stalemate.
Lemme know if I my lack of skill at advertising has convinced you to do things like help me.
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Kushiel Game
I have a server i am doing nothing with and am gonna put my game fiddling on my own time since i keep changing my mind on custom theme stuff. So i am all for making a kushiel game. If anyone wants to start planning.
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RE: Active Games?
Atharia is active, depending on how you define active. If you mean constant RP at any time, we're not that. We're pretty casual and probably more along the lines of table top style.
I can, sometimes, run plots several days in a row or it could be a few weeks in between. A lot of my players have a ton of RL and I don't 'plan' events/scenes. I just nudge them on discord and/or on the game to see who is available for plot things.
That being said, we do have several plots available and as long as the game doesn't suddenly become so huge I can't keep doing it: I'm happy to run personal story plots/scenes for people. Like, if you want a chat with an NPC I control to talk about your day with, I'm game. Or you want to chat with a God I control, I'm happy to pop on. Or, you want to look/create past events for your character. Basically, anything you find of interest that I can do, I'm likely to do. Obviously if Atharia blows up far passed the 10 to 15 players we have, I'll have to rethink how to run plots and stuff. But, atm, I try to gear towards those about and push people to make each other shine over trying to do everything.
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RE: World Building: What are the essentials?
One thing I REALLY dislike is the just spamming a link or help file (or for things based on books or what have the book/page number/whatever). If someone is asking they were, probably already looking at the aforementioned thing and does not understand. To play of @Thenomain 's comment. I don't know if it is a world building essential but, in general, it is something that makes a game feel more welcome to me. The actual explaining things and not just throwing information that is often written for people who understand the theme pretty entirely.
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RE: MUs That We Would Love To Make (But Won't)
@de-villefort said in MUs That We Would Love To Make (But Won't):
I realize Clark Kent could go to some random gala as a reporter and Bruce Wayne could show up at a random bowling alley in Gotham to hang out with the plebeians... but why...? Why would you want to role play that?
The person you are presenting yourself as is a lie. The person the other players characters are presenting themselves as is also a lie.
You both ends up talking about meaningless stuff with people you know you're never going to have any real connection too because you're lying to their face and all you can hope to get out of it is a chance to arrange to meet them again to talk about more meaningless stuff while you continue to lie to each other.
Why bother?
My WoD characters do not generally talk about what they are. Talking about being a 'vampire' or 'Changeling' or whatever the choice is not something that should ICly be coming up in casual RP so it is not lying. My characters have developed solid relationship with people that trust is built up on. Not talking about something big like some special hook that is not branded about doesn't fall into 'lying'. Unless it is a couple and the person is not aging or something why would this 'secret' be talked about like talking about the weather?
Also, why wouldn't Clark Kent talk with someone casually? In the movies and comics he kind of goes 'Hey! What's going on?' to a random person. Sure, he could do his super thing and find out but he opts to interact with people. Batman has his rich playboy persona as a big part of his life. He's constantly in places where he can talk to people as someone who seems basically useless. He learns a lot of what is going on that way, with his 'coffeeshop RP'.
I feel like you're making the 'secret' the OMG most important aspect of the character and ignoring everything else about them. A Sin Eater is more than the person who deals with ghosts and the Underworld. The Noblewoman who can light things on fire with a touch because that is a special thing she can do is more than an arsonist. They have personalities, families, hobbies, etc. Why not focus on learning about the character (Much like you do in RL when you meet someone and you connect) over about their 'special' thing.
Do you walk up to some stranger and go 'I was abused as a child. Has anything like that happened to you?' in RL? So why would you go up to someone in a game all 'I'm a Changing Breed, a horse. Are you a supernatural being too?'?
I am aware it is not as point blank as that.
To sum it up.. if you make focusing on a person's secret your important thing for RP, anything else will never entertain you because the finding the secret is all you are presenting yourself as caring about. The people have offered so many suggestions and ideas to what could be used to create interesting RP.
I'll add some suggestions:
- Playng a noble? Meet with fellow nobles to make connections and (for those who like it) discuss possible marriage connections or gossip about the latest 'scandalous' actions done. Talk about the 'who knows who' stuff. Talk about pending conflicts, the latest fashion, who's the most famous.
- Playing a Super on some game? Talk about how 'odd incidents' are happening, an upswing in recent deaths in your area, your favorite sport, the clubs you like to go too, the most famous people currently living locally, the up rise in crime, the police force seems corrupt, the local politician is taking bribes. (or so the rumors say).
- A more fighty type? As suggested over hear plans of a mugging or potential murder or whatever and go be heroic and try stopping it with your friends. Train with your buddies, discuss the latest combat techniques. (I don't know much about combat stuff so best I can do)
There is literally countless things that you could RP about that is not someone's 'secret'. Honestly, unless it is important to RP.. I really don't care what a person's secret is (Sometimes it is). I mean it is fun to be a person 'in the know' about someone's thing but it is not make or break to told when it comes to RPing with the person.
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RE: Staffing Philosophy: Action vs Procedure
I didn't get any self-righteousness or rancor from @GentlemanJack's document. It came off more like 'This is how it is here, whether you like it or not.' Which, I think, is a legit thing to say. It's his game, after all. It's more firm in things than I would be but that's the nature of everyone being different. I'd not mind @GentlemanJack helping me with my policy type things, personally.
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RE: Car 54, where are you? (Wildcard Want Ads)
I'm not certain to what I want to play. I'm pretty open to whatever. It is an NPC you want so once I decide on a name we can chitchat and find something that fits what both of us are looking for.
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RE: New Mu* Creation: Atharia
Just an update: I'm working on transferring all the stuff on the website into the game. This is probably about 75% done.
I've got a fair amount of the grid built. For the grid I've decided to use districts for, at least, the neutral city, described so I can add streets if I want to expand/need to expand. I someone who wanted t come help me build/proof read.
I got a coder and my coder decided Penn with FS3 customized would be easiest method/quickest way since it is pretty close to plug and play. It also has most of what I wanted. I told coder that what we use is up to them.
I believe all the news files are written. I'm 100% open to people looking at them and suggesting something I might have missed/suggesting changes/indicating something might be off putting/etc.
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RE: The Metaplot
My problem with metaplots is that they are generally geared towards combat types. I don't really do fighters so, often I just sit out the majority of game plots. Same with PrPs.
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RE: Car 54, where are you? (Wildcard Want Ads)
@ThatOneDude @Wizz @Huzuruth should come be NPC with me on @Cobaltasaurus game. I'm doing the loyalist angle.
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RE: Birmingham: The Entangled City (BhamMu*)
@coin Isn't Mage stuff like the thing people complain about the most? Mage confuses the bajeebies out of me. Cobalt thing seems far easier to understand.
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RE: Larger Scenes!
@Bennie said:
The internet has changed. Backwards a bit in time, people used Places more often. You could be in a room with 10, 15, even 20 people, such as some sort-of court scene, and nobody burst into tears.
People simply chatted at their tables, read what the person in charge might have said, or the one other person responding to something similar, but the grid room itself never felt flooded or mind boggling.
Fast forward: internet culture is so lackadaisical about everything, people simply can't be roused to use the code, and get petulant about reading anything more than 1 pose every 10-15 minutes. It's unambitious is what it is.
People are so subservient to their own internal whining dialog they would rather act standoffish and bash the scene for size than to play in a sedate, unpretentious way.
- Install places in rooms to be used for large scenes.
- Encourage people to use those places, whether through desc on the room, announcement during the scene, or paging privately to ask people to take their poses to the places code.
- Stop pretentiously soapboxing about 'ow, ppl sux, wah, 5 too many'.
- The end.
Wait... was I just called pretentious for not enjoying large scenes and wanting to find a way to once again, at least, tolerate them? And I never, at all, indicated that I thought peopled sucked. Nor, as far as I can tell, has anyone else.
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RE: Angel's Legacy MU
We have only been open a couple weeks. We have a steady group of about 5 or so. Lots of builds on grid you can own.
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RE: New Mu* Creation: Atharia
Just an update (probably the final one as a game development post before ad goes up).
All the code is almost done. My coder says about allt hat is left is generators I want in CG for people who don't like to write background/descs/whatever and for those who don't like doing stats. Basically, my coder who has the patience of a saint, has made it, by my asking, so that players can take a roster, do CG and use a generator for the parts they don't like (or everything), or just trail through CG as normal.
For at least the neutral city the grid is built just needs describing still. We're working on it, It will be expanded to include other kingdoms but those are not dire to opening the game. Especially since I want to, at least at the start, have every reason for people of other kingdoms to be interacting. I'll probably start the game off with some reason all the kingdoms are in the neutral city, including PC family heads. I'll chat with my staff for thoughts on what a good reason could be.
For the first two weeks after Atharia is open, I'm letting people be able to modify the information on their family of choice excluding royal families (since those affect theme stuff). Basically, anything about them. Probably the only exception being the house colors and coat of arms. Mainly because the coat of arms took me a long time to do.
I'm going to be forthcoming with the major plots planned by staff. Not the details just a 'title' for what it is about. Titles like 'Finding Nemo' or 'Save the prince!'. I'm not going to be set on 'This plot is next!' but more of going towards what of the planned plots (if any) the players focus on going down the path of. I'd rather run do things people join because it is interesting not because it is fells an obligation because staff plot. Staff (and players) can absolutely run things of interest to them to run and staff will do what we can to provide hooks into the main theme stuff. Also open to plot suggestions.
We would not object people who would like to come test CG to give us thoughts on how the points are and what not. So far only my coder and I have tested them. Combat stuff is also needing more than just us testing but this is not dire or anything. We /think/ we got it all in a pretty good place.
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RE: Game Theory: Mortal Horror
I would totally play on a horror game that is not woD and not 'forever teenagers.' I tend towards, at least, being 18+ and don't like being forever a teenager.
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RE: Car 54, where are you? (Wildcard Want Ads)
@Wizz @ThatOneDude and @Luna : I have been totally dragging my butt on CG to see if any of you are going to CG with me.
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RE: Make it fun for Me!
@faraday Yup! It's why I don't like it when games or players implement the 'make it fun and interesting for me' rue.All it does is make me think I have to completely give up what I like for the game/person. I would much rather be told 'Hey! I don't like X thing. can we try finding another way to keep to both of our concepts and still have, at least, passable, fun?' I would rather be /told/ they are not having fun rather than coming to places like here and see people complain about how I didn't make a scene fun for them. If they tell me? I'll ask them to give me a few so I can figure out how to alter my actions to turn the scene down a route fun for them and me or we can FTB and discuss how, for example, a fight our characters were having can be resolved so we can continue to RP together, if we want too.
@Auspice I try to do that too, with the rare times I GM or take leadership positions. I also /try/ to make sure every person has something to do at, at least, one point. I've been in scenes where my character was doing shit that should have made issues but the GM kept going because they had a plan and/or their focus person was 'doing it right.' I took no enjoyment, at all, from the scenes and didn't know why I was even there. Except to add a warm body.