@Faceless Oh man. I loved that movie. I do like mafia type stuff too. Dunno why but I do.
@Akurel I've not fully pondered that far. I would need another brain to back and forth with to solidify the ideas. I have a lot of whims.
@Faceless Oh man. I loved that movie. I do like mafia type stuff too. Dunno why but I do.
@Akurel I've not fully pondered that far. I would need another brain to back and forth with to solidify the ideas. I have a lot of whims.
@Maira Totally this! I try to be friendly OOc (on channels, in OOC talks, etc) to stave off the stand offish thing. My friends generally know how I am so when I show up at a scene where they are they yank me into it. Then I try engaging new people to the scene by waving or smiling at them so they don't feel forced to join in but to at least let them know they can.
What @Wizz said. I'd totally toll an original super hero game.
@derp said in New Mu* Creation: Atharia:
@carma said in New Mu* Creation: Atharia:
Just a suggestion: if you want to allow for temp room scenes but encourage on-grid scenes, you could gamify earning temp room creation by participating in on-grid scenes.
For example, complete 1 or 2 on-grid scenes to 1 temp room creation, up to a max of 3 at any time. That way, they can do up to 3 temp room scenes before they need to participate on-grid to earn them back. Play with the numbers to suit what you want to see.
Two weeks late to the party, but:
I'm not sure that this is a great idea? Ultimately, I Rp with only a handful of people, usually, and I generally do it where Billy Bob can't come bustin' in with his Psychobilly Band, or whatever.
Making people play in places they are not inclined to in order to play in the places they want to play in, with the people they want to play with, seems counterproductive.
If they can't do it on your game, they'll fire up a sandbox.
I know. I did it too!
My coder and I have been discussing temp rooms and such. We're going to have them in some form.
I'm not sure how I'd do it but it seems pretty fun. I think it depends on the story being told to whether it would be instant death or not if the tower falls for me.
@JaySherman If they truly like the theme and want to be on it, they will. I do have a question, though. Was the person who did the inviting aware it wasn't open for public, yet? And incomplete? I don't want to say the person was being pretty jerky if they weren't fully aware.
@Ghost Could also go the angle of making it in a time frame where the original X-Men (not XP) are now the instructors or something. As NPCs (unless you want them as PCs)
My impulse control epically failed me. At least it was for a good cause. My humble bundle pack had some games i already have in it, though.
PM me if you want:
Stardew Valley
Magicka
Psychonauts
I might have more once I get an idea of which are multiplayer and which ones some friends are playing.
You're equating that kind of stuff to just rosters. I mean, you could interact with an original character and have all sorts of meaningful relationships then poof that person is gone and/or idles for a long time then come back playing their character completely different. Or they get 'bored' and want to end the relationship, etc. Then you pick up the same relationship and it feels disconnected. The problems you're saying with rosters is basically any character created. It is just more apparent with rosters and people feel more attached (in my opinion) because that character can return with a new person who interprets things differently.
I thought about this..
I will, generally, stick to what is 'IC' for my character, except in plots. Plots I go a little 'off sheet' since the point of plots to be involved.
I also adjust slightly if someone tells me OOC that they just don't like RP with my character because it is too much of something, though, they like RPing with me.
Basically? IF it is within reason, I don't mind adjusting.
Alas, if I had the money I would. I am scrambling to figure out how afford Christmas for my family. The not working for half a year makes money hard. Stupid getting hurt.
The partially done characters idea sounds more like a partly done template over a roster to me. In my head roster characters are basically plug and play. Eerything you 'need' is all done for you and you just need to play as you interpet the character. There for those who don't like doing CG, want to see what the game is about on a bit 'done right by the staff/theme', dip their feet in before deciding to make something.
Okay, I have realized, again, recently, that I am not a more than 3 or 4 people per scene kinda gal. I become background noise when the scenes get to big, even when my char wouldn't.
Anyone got suggestions on how to get past, or at least tolerate, larger scenes? Because on at least 1 of the games I'm on it seems like a large scene is about the only way to get random RP.
And, what do people prefer? LArger or smaller scenes? I've already stated my preference!
I dunno if this will show for people but more on the Orange Shirt stuff. But, this time it is a fundraiser for a charity that helps survivors of Residential Schools:
https://www.facebook.com/donate/190431689646806/10158285217074021
@ghost said in Roster Characters & WoD?:
@mietze said in Roster Characters & WoD?:
I kind of wonder though how one would track creepers/abusive people
Since most people who run games won't take the time/money to properly do SSL (and because the technology is literally decades behind modern standards) there's only one real option.
I don't think 'won't' is the accurate word to use here. I think 'can't' is a better one because it could be more lack of money or lack of knowledge (not everyone wants or likes to learn code or is even capable because it makes there eyes go wonky).
@ghost To make sure a bit is fit for the theme/setting is 50% on player and 50% on staff, since approving applications seems to be a common thing.
I got games from the Humble Bundle (https://www.humblebundle.com/). I paid 10 dollars for who lot but I only want 3 or 4 games from it.
The Ones I am keeping (for sure):
Life Is Strange
Final Fantasy XIV: A Realm Reborn
Murdered: Soul Suspect
~~
The ones I am most especially interested in ditching:
Hitman
All the Tomb Raiders
Just Cause
Front Mission: Evolved.
The rest I have no real opinion on. Gimme a nudge here or in PM if you want them. I'll PM what I need from you to pass them over.
@ganymede I wouldn't mind seeing a roster system for a WoD game. I wouldn't mind seeing it as an option (not the focus but option) on more games in general. I think it is a wonderful option for those intimidated by CG/don't like CG/want to test the waters on a game. Yeah, it has the relationship issues and the changing interpretations of how a character should be portrayed but they are characters 'done right' for the game they are building. I don't like the 'done right' but it is kinda how I would describe a roster.
@ghost I admit I'm one of the ones that play the 'non-combat that fusses about most scenes being geared towards fighters.' Though, the main reason (besides combat just not, at all, being interesting to me) I don't join those sorts of scenes is because a lot of people 'play to win,' and either leave my character out because he or she is not a fighter or I feel guilty for going as a hinderance over benefit.
TR is not @Thenomain owned now (or ever?) and he's not even on there anymore. Things happened and even he drew the line.