Very interested in an Old Republic game.
Best posts made by Bob
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RE: Old Republic Star Wars Game - FFG System Poll
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RE: How to start?
The best way to gain traction is to do a bit of lurking. Find out who might have RP that excites you (read wiki, logs, char info).
Then page them. Query availability. Set a date.
Spend the time between now and your date germinating a scene you can set that hooks in with their character vibe.
If you did even a passable job you now have a RP ally. Rinse. Repeat.
Echoing whats been stated I think its harder to to find /meaningful/ RP by throwing out an undirected solicitation to the entire game/lounge or to host a me-centric meet and greet event for the entire game/lounge.
If you are gonna do an event at some point make sure it's setup in such a way the people you really want to attend are available and desiring to join in. Glorify your attendees by not making it a rail shooter to a predetermined outcome.
Show people you appreciate the nuances of their style and they'll return the favor and soon you'll have a clique of your own.
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RE: Wheel of Time MU(SH|X)
At the risk of being viciously impaled by those who would like Wheel of Time by way of Firan (admittedly, like GoT, its written as way more social fantasy drama than fantasy action) I submit the following as a basis for a system (love it or leave it the time that went into this just for the sake of doing it is neat):
http://blackmoor.mystara.net/pdfs/wot/WheelTimeRPGSagaConversion.pdf
The Saga System adapted for Wheel of Time.
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RE: Star Wars: Insurgency
I cut my teeth on both comic based and star wars games. The IDEA of FCs in the latter make me skeptical for all of the reasons already articulated but I'm the same guy who feels a good Star Wars game would utilize the Empire as an NPC or alt based black hat faction. A PC faction often becomes more concerned with winning than being a story mechanism. Some folks like to play Grand Moff Mary Sue and want to win or conduct space-fantasy world simulation instead of being a plot point so my way doesn't fit all.
The thing that struck me reading this is somone like Darth Vader whose primary character trait is to dominate every scene he's in. How cool might it be to have the chance to be the one who measures the judicious terror he's supposed to bring and inject that in small doses into story?
Pretty cool, I think, and hopefully interesting for everyone involved.
But, activity requirements? That's where it gets tricky. How do you make sure a character like that is not squatting but also not burning through his story potential by having to carry on forced conversations that violate what I would think is his appeal as a story device?
I'd probably restrict him too.
Good luck to you guys though FCs are fine in an environment that is more concerned with stories than a huge amount of connections.
I'd advocate for the position that most grizzled rebellious Corellians pretty much see Luke as a naive inexperienced hillbilly who got lucky. With the setting you've selected its really just our ooc bias that wants to put them on a pedestal.
Most of their super heroics have not occurred. Especially in a setting with more spacefantasy lasersword samurai than canon.
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RE: Fires of Hope: A Star Wars Story
In terms of Star Wars SAGA I really wish someone who wasn't Vaapad would do an Old Republic game.
You can pretty much play any crazy thing you can dream up. No weird restrictions due to theme or a convoluted notion of theme.
Everyone has access to an endless source of conflict and no type of story could ruin the delicate balance of oppressive Empire and struggling Rebellion. The conflict is an actual faction rather than something like the Borg or the Taung or the Yuuzhan Vong.
High point buy. The option of a prestige starting level.
<wistful sigh>