Very interested in an Old Republic game.
Best posts made by Bob
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RE: Old Republic Star Wars Game - FFG System Poll
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RE: How to start?
The best way to gain traction is to do a bit of lurking. Find out who might have RP that excites you (read wiki, logs, char info).
Then page them. Query availability. Set a date.
Spend the time between now and your date germinating a scene you can set that hooks in with their character vibe.
If you did even a passable job you now have a RP ally. Rinse. Repeat.
Echoing whats been stated I think its harder to to find /meaningful/ RP by throwing out an undirected solicitation to the entire game/lounge or to host a me-centric meet and greet event for the entire game/lounge.
If you are gonna do an event at some point make sure it's setup in such a way the people you really want to attend are available and desiring to join in. Glorify your attendees by not making it a rail shooter to a predetermined outcome.
Show people you appreciate the nuances of their style and they'll return the favor and soon you'll have a clique of your own.
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RE: Wheel of Time MU(SH|X)
At the risk of being viciously impaled by those who would like Wheel of Time by way of Firan (admittedly, like GoT, its written as way more social fantasy drama than fantasy action) I submit the following as a basis for a system (love it or leave it the time that went into this just for the sake of doing it is neat):
http://blackmoor.mystara.net/pdfs/wot/WheelTimeRPGSagaConversion.pdf
The Saga System adapted for Wheel of Time.
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RE: Star Wars: Insurgency
I cut my teeth on both comic based and star wars games. The IDEA of FCs in the latter make me skeptical for all of the reasons already articulated but I'm the same guy who feels a good Star Wars game would utilize the Empire as an NPC or alt based black hat faction. A PC faction often becomes more concerned with winning than being a story mechanism. Some folks like to play Grand Moff Mary Sue and want to win or conduct space-fantasy world simulation instead of being a plot point so my way doesn't fit all.
The thing that struck me reading this is somone like Darth Vader whose primary character trait is to dominate every scene he's in. How cool might it be to have the chance to be the one who measures the judicious terror he's supposed to bring and inject that in small doses into story?
Pretty cool, I think, and hopefully interesting for everyone involved.
But, activity requirements? That's where it gets tricky. How do you make sure a character like that is not squatting but also not burning through his story potential by having to carry on forced conversations that violate what I would think is his appeal as a story device?
I'd probably restrict him too.
Good luck to you guys though FCs are fine in an environment that is more concerned with stories than a huge amount of connections.
I'd advocate for the position that most grizzled rebellious Corellians pretty much see Luke as a naive inexperienced hillbilly who got lucky. With the setting you've selected its really just our ooc bias that wants to put them on a pedestal.
Most of their super heroics have not occurred. Especially in a setting with more spacefantasy lasersword samurai than canon.
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RE: Fires of Hope: A Star Wars Story
In terms of Star Wars SAGA I really wish someone who wasn't Vaapad would do an Old Republic game.
You can pretty much play any crazy thing you can dream up. No weird restrictions due to theme or a convoluted notion of theme.
Everyone has access to an endless source of conflict and no type of story could ruin the delicate balance of oppressive Empire and struggling Rebellion. The conflict is an actual faction rather than something like the Borg or the Taung or the Yuuzhan Vong.
High point buy. The option of a prestige starting level.
<wistful sigh>
Latest posts made by Bob
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RE: Old Republic Star Wars Game - FFG System Poll
Very interested in an Old Republic game.
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D&D or Star Wars
Any good crunchy games about at the moment?
I'm only aware of Tenebrae as an active D&D game but it doesn't precisely connect with me.
Last good Star Wars game I was on was Generations of Darkness which seems,mostly devoid of players (ripe for soft reset?)
Beyond those. Any recommendations?
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Dice/+check
Greetings coders. After a fifteen year hiatus I've been plugging away at someone's project with pretty good success.
Working in: PennMUSH version 1.8.7 patchlevel 0 [08/10/2018]
My next task is to code a +roll/+check system that will call functions in the +sheet to grab and calculate skills. This part seems manageable but I did have a question about arguments.
The system in question is 5e based so I anticipate players doing things like:
+check strength
+check ranged+1
+check melee-1QUESTION 1:
Is there a way to code a command so it evaluates the formatting without having to switch everything?And what I mean is my knee-jerk is to do: "$+check *:" Then have it look for + and -. Evaluate as appropriate but is there a way to do a command like that is basically: $+check *[maybe +/-][and if one of those *]? To not have to take a single argument apart and re-assemble it?
QUESTION 2:
Optimally I'd like to be able to do something more complex like:
+roll 2d8+5+1d4+2-3Where people can roll dice and chain dice rolls and integers together to infinity. Is there an easy way to do that without having to take a huge string and trying to chop it up since there's not a standard delimiter?
Thanks.
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RE: How to start?
The best way to gain traction is to do a bit of lurking. Find out who might have RP that excites you (read wiki, logs, char info).
Then page them. Query availability. Set a date.
Spend the time between now and your date germinating a scene you can set that hooks in with their character vibe.
If you did even a passable job you now have a RP ally. Rinse. Repeat.
Echoing whats been stated I think its harder to to find /meaningful/ RP by throwing out an undirected solicitation to the entire game/lounge or to host a me-centric meet and greet event for the entire game/lounge.
If you are gonna do an event at some point make sure it's setup in such a way the people you really want to attend are available and desiring to join in. Glorify your attendees by not making it a rail shooter to a predetermined outcome.
Show people you appreciate the nuances of their style and they'll return the favor and soon you'll have a clique of your own.
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RE: A New Star Wars game? (Legends of The Old Republic (Name pending))
@lotherio said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@bob said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
As someone who staffed in Age of Mortals
The Age of Mortals/Krynn joint from 98 to 2000-2002'ish? I never played (I migrated from original DL Mux to some SW places then), but I was under the impression each arch was a set of chars, and it was new chars for the next arc, just the plot and meta was determined by what happened in the prior arcs of time? I thought it was a great idea, but hadn't read the War of Souls at the time and thought that was part of the pre-game canon.
Yes, that theme. This was around 2005/6. It may have been originally conceived as new characters but at that time it was executed as carrying people forward OR creating new with a continuous story.
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RE: A New Star Wars game? (Legends of The Old Republic (Name pending))
@seraphim73 said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@mr-johnson No no, I think setting it at the end of the Mandalorian Wars is kind of brilliant. Give it like 6 months there, and then skip ahead a year to the return of the Revanchist. Gives 6 months to make connections between PCs and to get the L3-4s up closer to Prestige Classes. Then you get the fall toward Sith Apprentice of those with Revan, and the 'but we didn't really want war,' and 'what the heck happened to our friends' from those who stayed with the Order. As @GirlCalledBlu noted, it's storytelling gold.
As someone who staffed in Age of Mortals which did implement the time skip/new plot location a couple of times I will say that I don't think its ideal. Overall it disrupts personal stories (so most MU) and the handing out of levels, gear, and such due to timeskip sounds logical but it further disrupts things and then adds the administrative headache of people wanting to redo portions of the advancement because they wind up not liking their initial choice (yeah you can make a policy against this but people will forever complain and if you let just one person change one thing its curtains for you).
I liken that last bit to using console commands in Skyrim. Suddenly the natural story/char progression is out of whack and you'll be forever trying to smooth things out rather than running events.
KotR is a good setting though. Giant sandbox for fantasy SW play. Just be mindful of who you let help out. Certain parties have already ruined or nearly ruined a game or two because of their "enthusiasm". Looking at you, Vaapad.
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RE: Wheel of Time MU(SH|X)
At the risk of being viciously impaled by those who would like Wheel of Time by way of Firan (admittedly, like GoT, its written as way more social fantasy drama than fantasy action) I submit the following as a basis for a system (love it or leave it the time that went into this just for the sake of doing it is neat):
http://blackmoor.mystara.net/pdfs/wot/WheelTimeRPGSagaConversion.pdf
The Saga System adapted for Wheel of Time.