@Auspice @Three-Eyed-Crow On Witchcraft and Wizardry, if there was /no/ last will set, people got sent to the roster, so people could hopefully be picked back up by their original players if they returned. The only time anyone's last will wasn't gone with was if characters very attached to the character in question (S.O.s and Family Members) petitioned for them to not be removed from play, or if they held a position in game like a prefect or the like that had (at the time cause policies shifted) were in short supply and would affect continuity to have a revolving door of different characters filling the same roll that should thematicall be filled by one character. I do not recall you being told that in such a way. That is not how it was intended to come across. I hope you'll accept my sincere apology that you were affected like this. There were also cases of human error if the lists were long and big. I have intentions of having the code in the future game to be automated and remove that risk. Just wanted you to know lessons were learned and to again apologize sincerely.
Best posts made by Booriley
-
RE: The 100: The Mush
Latest posts made by Booriley
-
RE: The 100: The Mush
@Cupcake Yes! Sorry! Still finding my way here. How can I get it put in the right place?
-
RE: The 100: The Mush
@Auspice @Three-Eyed-Crow On Witchcraft and Wizardry, if there was /no/ last will set, people got sent to the roster, so people could hopefully be picked back up by their original players if they returned. The only time anyone's last will wasn't gone with was if characters very attached to the character in question (S.O.s and Family Members) petitioned for them to not be removed from play, or if they held a position in game like a prefect or the like that had (at the time cause policies shifted) were in short supply and would affect continuity to have a revolving door of different characters filling the same roll that should thematicall be filled by one character. I do not recall you being told that in such a way. That is not how it was intended to come across. I hope you'll accept my sincere apology that you were affected like this. There were also cases of human error if the lists were long and big. I have intentions of having the code in the future game to be automated and remove that risk. Just wanted you to know lessons were learned and to again apologize sincerely.