So, we've covered the roles of staff some, but now we're starting to get into who makes for a good staffer and who wouldn't. So, here's what I look for when hiring staff:
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Passion - Unlike others, I prefer people who are excited about the theme and the game. Yet, this hasn't been the case for awhile now, and I haven't seen many games that actively look for this kind of thing and recruit passionate people. The first time I ever saw this was in the hiring process for Haunted Memories, who preferred their staff to be lukewarm for reasons I will never fathom. If you wanted the job, you weren't the right fit. That boggled me more than I can tell you. I don't want someone who's phoning it in. I want someone who is actively engaged, and wanting to do more.
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Competence - Slightly less important than passion, I want someone who knows the system. Code and commands I can teach. Someone who has actually read the damn materials for the system? Invaluable. I'm willing to hand-hold a bit, but really, I expect you to either know what you're talking about, or at least know where to find it when you inevitably need to go look it up, and not make more work for me by chasing down rules errors.
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Assertiveness - I also need someone who can interact with players. I don't necessarily need them to be nice. But I need someone who isn't afraid of diving into a conversation, or breaking up a fight, or trying to steer the ship of OOC, or making a decision on a job, or a roll. Whatever. Someone who at the very least carry some water when I'm not there. If you're so conflict averse that you just watch everything drift on by like turds in the pool while you wring your hands, or refuse to say anything, you probably aren't going to be much use to me. This goes both ways, though. I want someone who can call me on my mistakes, or tell me when they think I'm wrong. I might not agree, but I'll definitely have the conversation with an open mind, and respect you for being willing to speak up.
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Miscellaneous - There are other things I look for too, but those are so far down the list that they're almost bonuses rather than criteria.