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    Dracula

    @Dracula

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    Best posts made by Dracula

    • RE: Fallout 4

      @Thenomain said:

      What do you find are mods that would make the game world more "interesting"? I can decide if I think it's interesting, but I can't start without recommendations. Start from the heart.

      There aren't really good mods out and won't be until, mmm, 2-6 months after the GECK lands, and the really good stuff'll be probably 2020 judging by Skyrim. I'm still waiting on AWAKE to get released. Also, using the Nexus Mod Manager without even LOOT up and running yet feels like barbarism.

      I'm mostly in your camp that F4 is...nngh. If the main storyline was almost anything else, it'd be fine, but it's A) very high-pressure (despite that you're going to spend the vast, vast, vast, vast bulk of the game wandering around and doing random stuff) and B) wants a level of emotional investment it doesn't adequately sell you on. I thought Skyrim did a great job with the main quest because it's not clear there's a real urgency and the steps are always presented fairly vaguely, so if you take a break for a hundred hours it's not a huge issue. I would care less if there WAS no main storyline and it was just like "here's the Wasteland, have fun." I try to pretend that's true when I can. Maybe I should just rush the stupid questline and get it done, but it doesn't want to be rushed. Honestly realistically I'm just mostly gonna keep playing Skyrim until TESVI comes out in let's say 2018.

      Still! There's stuff. Armorsmith Extended lets you do way more with armor and your outfit, which is completely vital to my life.

      Better Settlers does what it says on the tin.

      Crafting Workbenches let me make my own ammo, which saves a ton of time hating everything.

      Followers Aren't Loot Critics is probably best mod 2016, it makes all your followers ditch those fucking lines where they're like "even though we all live in a post-apocalyptic wasteland and survive only by scavenging and salvage, it is SO WEIRD AND CONTEMPTIBLE that you keep picking up desk fans lol."

      Weapon Balance Overhaul isn't perfect, but it makes a lot more playstyles viable and helps to slot the various weapons into roles. Also makes the game more lethal in both directions because everything gets a damage upgrade.

      Crossbows of the Commonwealth is really cool.

      posted in Tastes Less Game'y
      D
      Dracula
    • RE: Goetia: The Weird West

      Alien creatures hellbent on the death and destruction of humanity, and their frightening immunity

      Probably want to finish that sentence.

      Saturnagogy is solid-ish but could use improvement in a few places. Saint Vitus Dance, for example: if you're into Saturnagogy you can make a target of 3 as an Extended Action basically guaranteed with Stamina 2, Athletics 1, Saturnagogy 1 alone - maybe just say it takes a round or a minute or whatever instead. But Saint Vitus' Dance has the greater issue that literally no one is ever going to activate anything that hits them for 2L per turn. Even for doubled Defense, given that you're spending an action to turn it on (unless you distill it I guess) and that you're taking probably a fourth of your health every turn it's a bad deal. I also don't like blanket doubling things but that's just me. I'd say drop it to 1L/turn and have it add your Saturnagogy to Initiative, Speed, and Defense instead of doubling those values.

      Pungent Perfume seems like an obvious thing to just run forever and when things are obvious to run forever I sometimes wonder why they have stuff like activations and costs at all since you're going to do it exactly once, when you get the power, unless there's dispellation or a limit on active powers or it ties up the Mana or some other reason to ever stop using it. Does the boosted attribute affect your Mana, since that's apparently based on your Power Attributes?

      Puissant Panacea is first of all not a Panacea and second of all should not be listed as Indefinite because it isn't.

      Dragon Breath needs ranges.

      Magical Distillation - first, you need to specify an action for consuming potions. Big difference in value if you're consuming Reflexive abilities Instantly (IE, you won't do that, but allies can still benefit) or if you're consuming Instant potions Reflexively (IE, yeah you want to do that). Second, 30 successes on an Extended Roll is brutal. Doable, but brutal. You can conceivably start from a base pool of 10 but realistically you want like 15 for insurance, every roll. Also, it needs a roll interval - hours?

      Does Sanguine Frenzy really need a roll? I guess you can fail it with wound penalties, but if your base pool is 7 dice you're still probably good to go at -3. IMHO just make it diceless.

      posted in Adver-tis-ments
      D
      Dracula

    Latest posts made by Dracula

    • RE: Fallout 4

      @Thenomain said:

      What do you find are mods that would make the game world more "interesting"? I can decide if I think it's interesting, but I can't start without recommendations. Start from the heart.

      There aren't really good mods out and won't be until, mmm, 2-6 months after the GECK lands, and the really good stuff'll be probably 2020 judging by Skyrim. I'm still waiting on AWAKE to get released. Also, using the Nexus Mod Manager without even LOOT up and running yet feels like barbarism.

      I'm mostly in your camp that F4 is...nngh. If the main storyline was almost anything else, it'd be fine, but it's A) very high-pressure (despite that you're going to spend the vast, vast, vast, vast bulk of the game wandering around and doing random stuff) and B) wants a level of emotional investment it doesn't adequately sell you on. I thought Skyrim did a great job with the main quest because it's not clear there's a real urgency and the steps are always presented fairly vaguely, so if you take a break for a hundred hours it's not a huge issue. I would care less if there WAS no main storyline and it was just like "here's the Wasteland, have fun." I try to pretend that's true when I can. Maybe I should just rush the stupid questline and get it done, but it doesn't want to be rushed. Honestly realistically I'm just mostly gonna keep playing Skyrim until TESVI comes out in let's say 2018.

      Still! There's stuff. Armorsmith Extended lets you do way more with armor and your outfit, which is completely vital to my life.

      Better Settlers does what it says on the tin.

      Crafting Workbenches let me make my own ammo, which saves a ton of time hating everything.

      Followers Aren't Loot Critics is probably best mod 2016, it makes all your followers ditch those fucking lines where they're like "even though we all live in a post-apocalyptic wasteland and survive only by scavenging and salvage, it is SO WEIRD AND CONTEMPTIBLE that you keep picking up desk fans lol."

      Weapon Balance Overhaul isn't perfect, but it makes a lot more playstyles viable and helps to slot the various weapons into roles. Also makes the game more lethal in both directions because everything gets a damage upgrade.

      Crossbows of the Commonwealth is really cool.

      posted in Tastes Less Game'y
      D
      Dracula
    • RE: Goetia: The Weird West

      Alien creatures hellbent on the death and destruction of humanity, and their frightening immunity

      Probably want to finish that sentence.

      Saturnagogy is solid-ish but could use improvement in a few places. Saint Vitus Dance, for example: if you're into Saturnagogy you can make a target of 3 as an Extended Action basically guaranteed with Stamina 2, Athletics 1, Saturnagogy 1 alone - maybe just say it takes a round or a minute or whatever instead. But Saint Vitus' Dance has the greater issue that literally no one is ever going to activate anything that hits them for 2L per turn. Even for doubled Defense, given that you're spending an action to turn it on (unless you distill it I guess) and that you're taking probably a fourth of your health every turn it's a bad deal. I also don't like blanket doubling things but that's just me. I'd say drop it to 1L/turn and have it add your Saturnagogy to Initiative, Speed, and Defense instead of doubling those values.

      Pungent Perfume seems like an obvious thing to just run forever and when things are obvious to run forever I sometimes wonder why they have stuff like activations and costs at all since you're going to do it exactly once, when you get the power, unless there's dispellation or a limit on active powers or it ties up the Mana or some other reason to ever stop using it. Does the boosted attribute affect your Mana, since that's apparently based on your Power Attributes?

      Puissant Panacea is first of all not a Panacea and second of all should not be listed as Indefinite because it isn't.

      Dragon Breath needs ranges.

      Magical Distillation - first, you need to specify an action for consuming potions. Big difference in value if you're consuming Reflexive abilities Instantly (IE, you won't do that, but allies can still benefit) or if you're consuming Instant potions Reflexively (IE, yeah you want to do that). Second, 30 successes on an Extended Roll is brutal. Doable, but brutal. You can conceivably start from a base pool of 10 but realistically you want like 15 for insurance, every roll. Also, it needs a roll interval - hours?

      Does Sanguine Frenzy really need a roll? I guess you can fail it with wound penalties, but if your base pool is 7 dice you're still probably good to go at -3. IMHO just make it diceless.

      posted in Adver-tis-ments
      D
      Dracula