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    2. Ex FaviIIa Surgo
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    Posts made by Ex FaviIIa Surgo

    • RE: RL Anger

      @WTFE said in RL Anger:

      I refer to anime as japanimation. And yeah, I pretty much do it to piss off the fans. It's especially funny when they screech that it's not a word and I point to the definition in the dictionary…

      Calling them "Japanese cartoons" causes even higher pitched autistic screeching in my experience.

      posted in Tastes Less Game'y
      Ex FaviIIa Surgo
      Ex FaviIIa Surgo
    • RE: Making Territory Relevent

      @Arkandel said in Making Territory Relevent:

      Having said that, it probably doesn't belong in every game. It's perfectly thematic for Werewolf packs to bicker over turf for example, but maybe not as much for Mages.

      Yes. Territoriality doesn't always matter, but for it to matter, you can't make it not matter.

      posted in Mildly Constructive
      Ex FaviIIa Surgo
      Ex FaviIIa Surgo
    • RE: Making Territory Relevent

      @Pyrephox It has to be large enough that more than like two or three entities can "win," but for territory to be relevant, it means that players can't avoid dealing with it in some meaningful way. Arguing that players should be able to ignore it while going unaffected would definitionally make it irrelevant.

      Also, games that are about territory are supposed to have balkanized grids. That's the point of territoriality; "us vs them."

      The reason to venture out of their own territory would be that natural (or supernatural) resources are finite and can only realistically be acquired by fighting for it, negotiating for it, or stealing it surreptitiously. Your Pack has 10 members in it but your locus can realistically only support about 4 or 5. Also there are hostile spirits coming in from other territories to fuck your shit up. What now?

      Well. Now you do something about it. And that probably entails pulling some shit. Walking the straight and narrow is supposed to be difficult if not impossible on WoD games.

      posted in Mildly Constructive
      Ex FaviIIa Surgo
      Ex FaviIIa Surgo
    • RE: Making Territory Relevent

      I think generating an actual map which lists where valuable resources like Hallows, Loci, and so on, and detail how they relate to each other. When you're writing your setting, describe where things are, and preferably do so visually.

      From there, players should be able to unilaterally capture territory and take measures to enforce their claim:

      • place their PCs on scheduled patrol duty that takes place during the character's off screen time; does someone encroach on that territory during their scheduled patrol duty? If so, there's a chance they get noticed, and are forced into a scene where there can be an altercation
      • allow for monitoring devices to be placed on the premises that fire when someone encroaches on a certain part of the territory, and again, might force someone into a scene if a Pack's ward rite or whatever fires off,
      • soft monitoring should also be possible; when someone encroaches on the territory, characters with Streetwise should be able to roll to see if they hear about it after the fact. The first success on the roll means they hear from the rumor mill that the territory was encroached on; each success reveals one of the following at the ST's discretion: who encroached on it, when they encroached on it, which part or parts where encroached on. From there, the Pack could deploy hunting tactics to, again, force the character in question into a scene. And there's a good chance that they get to gang up on them.

      So a summary of what to do:

      • explicitly defined maps,
      • means for players to enforce their territory by making the game itself inform them (sometimes, on a randomized, stat-oriented basis),
      • player characters who are forced into a scene with a Pack by encroaching on their territory are frozen until the scene is resolved, as is the characters who jump them, and
      • players who exhibit OOC avoidant behavior for more than a week lose control of their character and the ST takes over their character for the purposes of this altercation; the ST is encouraged to make the PC do retarded shit because this is a borderline punitive measure

      Framing it in terms like this allow for cunning player behavior as well. What if I go into someone else's territory and place the kind of monitoring device that is intended to be used in your own territory? Your Pack could find out when only one person is on patrol. Perfect timing for a late-night dogpile.

      posted in Mildly Constructive
      Ex FaviIIa Surgo
      Ex FaviIIa Surgo
    • Adapting FATE for MU*s

      I really like FATE. I mean, I'm fairly new to it, but I really like. Really like it. In spite of this, the fact that the rules encourage the players to engage in worldbuilding, it seems pretty daunting to allow a MU* to operate on it, or anything like it.

      ...

      I just want to do it anyway. So, bearing this in mind, can we have a thread devoted to discussing potential ways to adapt FATE into a MU* that won't be completely back asswards and unfun?

      posted in Mildly Constructive
      Ex FaviIIa Surgo
      Ex FaviIIa Surgo
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