@Ex-FaviIIa-Surgo No, you're just being a fucking moron.
I don't see how. Are you a butthurt untermenschen Britbottle or something?
@Ex-FaviIIa-Surgo No, you're just being a fucking moron.
I don't see how. Are you a butthurt untermenschen Britbottle or something?
@Admiral said in RL Anger:
Getting passed over for promotion because the other person is British, and therefore whiter than I am.
...fuck you, British privilege.
British are borderline subhumans anyway. Here's what your average one looks like:
@Lithium said in Shadowrun: Modern:
@Thenomain No. I am not. Jesus fucking christ Theno. I am saying that the SYSTEM you are fucking ASKING about equates Charisma to be those things.
You know what, fuck you. You cannot help but be a complete douchebag anymore.
Fuck off.
You did kind of insinuate that tubbies are unattractive. All that said, why are you so upset that he would accuse you of this? Do you have some investments in fat acceptance or something?
@Ex-FaviIIa-Surgo said in RL Anger:
@Derp Why did this person shoot your brother?
Technically, the person who shot my brother was trying to shoot the other guy that was with him and missed. It's kind of a complicated mess.
ETA: On my phone, so I will type more later, but too much to go into on an Android keyboard.
For when you return: Why did he want to shoot the other guy that was with him? And how was your brother involved in that, if at all?
Weapons in general. Guns, knives, they're all fucking fantastic
@Misadventure said in RL Anger:
Like when they ask if you mean static or animated cartoons?
It would include both animu and mango desu. :^)
@Taika What are you making? And what are you ultimately going for?
@Ganymede said in Making Territory Relevent:
@Ex-FaviIIa-Surgo said in Making Territory Relevent:
It's why right wing populists go out of their way to say "actually fuck all of that nonsense, we could totally remove Mexicans if we actually felt like it." And they're not wrong. The biggest hurdle to meaningful border control in America are our own self-imposed legal restrictions on how we do so.
We're still talking about how to implement boundaries on games, right?
Yes, but the point is that it's entirely feasible to enforce boundaries both IRL and in games and any evidence to the contrary IRL is likely going to amount to legalistic issues.
@Ganymede said in Making Territory Relevent:
@Ex-FaviIIa-Surgo said in Making Territory Relevent:
Yeah but even on that scale, gangs enforce territory all the time. Either on racial lines, or on which "colors" you wear, or whatever. Street gangs are surprisingly effective at maintaining control of specific places, especially as it pertains to controlling underground markets for things like drugs or weapons.
That's true.
I guess, everywhere I've been, it's been a bureaucratic nightmare to maintain those boundaries. If it can be done, I haven't seen a place where such a policy has been successfully implemented.
Yeah. You should also bear in mind that street gangs -- or Packs of Werewolves, or whatever else -- don't have to follow these things called "laws." They can make assumptions, arbitrarily expel people, deploy judicious use of violence, and so on, in a way that would be fucking unacceptable by even the staunchest of social conservative standards in American law today. It wouldn't even be out of line to make-up vague heuristics and combine that with "just trusting your gut" such that a lot of innocent, uninvolved people get wrecked in the interest of maintaining the boundaries. We can just get rid of them all. You know, just in case. This approach... actually works.
It's why right wing populists go out of their way to say "actually fuck all of that nonsense, we could totally remove Mexicans if we actually felt like it." And they're not wrong. The biggest hurdle to meaningful border control in America are our own self-imposed legal restrictions on how we do so.
@Ganymede Yeah but even on that scale, gangs enforce territory all the time. Either on racial lines, or on which "colors" you wear, or whatever. Street gangs are surprisingly effective at maintaining control of specific places, especially as it pertains to controlling underground markets for things like drugs or weapons.
@Taika And I fully sympathize with that. However, I think the best way to learn how to program is to "just do it." And by that, I mean, make your attempt, fuck up, and then figure out why it didn't work. Try again.
Repeat this process however many times it takes. And it will take more than a handful. And if you're paying attention, you'll look back on anything you wrote today in six months and think: "I wrote that crap? It's so inelegant."
This process will continue for the rest of your life, or until you stop learning about programming, whichever comes first.
@Taika I can sympathize with not wanting to code but I think it's fair to say that bothering to do so is valuable. After all, these are roleplaying games.
@Thenomain said in Making Territory Relevent:
@Ex-FaviIIa-Surgo said in Making Territory Relevent:
It's hardly unwieldly in a MU*, either. If someone emotes/poses in a room, and that room is marked as owned by a user (or institution), run a script that does whatever it would do in that event. This is trivial to program.
It's super easy to code, but "Log Everything" isn't a system I would recommend. The number of social issues with this, not the least of which are managing the system, are far from trivial.
Not really. If you walk into the territory and you aren't on a whitelist to be there, there's a chance that you get noticed by their wards -- if they have any -- and in the event that you do your character and all other characters in that room get locked so that the "owners" of the territory have an opportunity to intervene. If you emote in it, do the same thing with the likelihood of being noticed being considerably higher.
Put a 24hr cooldown on the rolls required to evaluate being noticed. This all assuming they have a ward to begin with, which they might not. This entire process can be automated. While doing so wouldn't be "trivial," it could be built upon in trivial increments, until you have a rather sophisticated system in place. Just play whack-a-mole automating the parts that you have an explicit system for, where human judgment isn't necessary very often.
@Ganymede said in Making Territory Relevent:
Trespassing seems an impossible thing to enforce (try doing it in RL), and an unwieldy thing for any MU*.
You can't be serious. Border control has been a reality of nations since antiquity. Walls, moats, standing armies, armed guards, and the list goes on are all measures taken to keep the people you want to stay out from entering, and occasionally to keep the people you want to stay in from leaving. The idea that territoriality/trespassing is "an impossible thing to enforce" is simply ahistorical.
It's hardly unwieldly in a MU*, either. If someone emotes/poses in a room, and that room is marked as owned by a user (or institution), run a script that does whatever it would do in that event. This is trivial to program.
While implementations of this would vary and I wouldn't rule out someone having a good one that didn't suppress RP, I haven't yet -seen- it done in a way that didn't suppress RP and have a quelling effect on the game environment.
The Iron Realms games did it really well.
@Pyrephox said in Making Territory Relevent:
My suspicion is, then, that you're likely to end up with ten mini games, each played in private rooms with only very occasional crossover when forced by staff, or when someone wants to hook up with someone outside their pack.
Which is a perfectly viable setup, but may frustrate some players who want to be able to set a fun scene in the industrial area of town without having to jump through three days of IC hoops or get jumped.
This can be addressed with deliberate scarcity. If there isn't enough to go around, it creates an incentive for invasion. The idea that there isn't enough to go around -- whether it has merit or not -- is an idea that has been the basis for real life wars since likely before humankind as we know it today.
If you structure the game such that there definitely isn't enough to go around, player characters will act accordingly because few players want their character to "lose."