I'd love a dark fantasy type RPG (Dark Souls) or a Bloodborne style RPG. Something dark and oppressive.
Best posts made by Gwynn
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RE: Kinds of Mu*s Wanted
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Pirates and Swashbuckling
So after having lurked on the site for a while I've seen a number of comments requesting a 7th Sea MUX/SH. I've always loved the setting but found the game itself to be...a bit wonky. I don't know. Maybe it's me but I've never been able to wrap my head around it. So if there were to be a piratey game could it be done another way? After looking through my RPG collection here were some thoughts...
Savage Worlds: The Pirates of the Spanish Main RPG was pretty good. I enjoyed it well enough. I think Savage Worlds could do everything 7th Sea could do. I'm not expert though.
GURPS: Crunchy as hell I guess but still one of my personal all time favorite RPGs.
7th Sea: We come back to this. I love the setting but, again, the mechanics leave me flat.
Game of Thrones RPG: I think Green Ronin games has put out a generic form of their Game of Thrones RPG, which I love. Might be more difficult to do some of the more supernatural type stuff but I think it'd handle most of the other stuff okay. Perhaps a bit more lethal than a swashbuckling game should be though.
Anyway, just wanted to start up a new thread instead of derailing an existing thread to discuss Pirate Game Goodness.
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New 52 MUX
An older game under new management with a bit of a different theme. Using New 52 as a jumping off point and going from there. Uses the Mutants & Masterminds/DC Adventures system.
New 52 MUX is a game set in the DC Universe that takes the idea of their New 52 reboot and applies it to a game. This essentially makes us a Year 5 game (The Justice League debuted 5 years ago). We cut off canon at just before the various first issues of the New 52 reboot. We are taking the history they've established and going from there. We have also made a few other minor tweaks (no Batman Inc for instance) but our intention is to keep things simple, allowing players to pop onto the game and get into RP with the minimum amount of research.
Where we go from there is entirely up to the players. Our mantra is "we are inspired by the comics, not limited by them". The New 52 theme gives us a great jumping off point but what happens after that will be in no way hindered by what happened or happens in the comics. We're looking to forge our own legacy and create our own stories. To that end we offer a number of RP options ranging from fully fleshed out "maxi" grids (Metropolis, Gotham, NYC), mini-grids made up of a small handful of rooms (Atlantis, Themyscira), and single room locations that may represent large areas (Oa, various geographical locations on Earth). Our grid will be constantly expanding as we add new locations be they cities, headquarters, or even entire planets.
We use the DC Adventures RPG by Green Ronin games for our +sheets and offer a streamlined process for FC applications and a robust system for creating original characters. Despite the use of a RPG system we remain a story driven and consent based game. The +sheets are there to give an easy "at a glance" look at a character and what they can do. Our +check system is there for those who want to use it but it is by no means required.
We have a temporary wiki at http://new-52.wikidot.com/. Keep in mind that if you do not have a wikidot account you will see ads on the various pages. This is done by wikidot and the staff of New 52 MUX do not make any money off the site or the ads. If you log into a wikidot account (or use an ad blocker) you will not see the ads. We are working on our own mediawiki but that may take some time to get going.
You can connect to the game at new52mux.com port 2015.
- Dark Souls (Head Admin New 52 MUX)