@arkandel said in Sensitivity in gaming:
On the other hand I can see a gamerunner who makes that 1000 Nights MUSH with the very best intentions getting blasted because they didn't read multiple sources and dissertations to properly depict the staggeringly complex politics, racial tensions and socio-economic issues of the time so that the wrong people are depicted as villainous. Hell, if someone perceives it that way and suddenly the gamerunner is being portrayed as wildly racist on MSB.
So. I mean.
I get what you're saying, but I think the idea that someone is going to get blasted for not fully integrating the complexities of the socioeconomic structure of the Abbasid Caliphate into their 1001 Arabian Nights-themed fantasy setting is overblown.
Like, maybe someone somewhere might write that up as a shitty take, but I think most people are more than happy to accept a simplified version of the real world for fiction and playability. (Hell, I've spent years as the guy saying that if I need to read an ethnography to start chargen, I probably just won't. Having simple hooks/deals to start getting into play is a good thing!)
I think that, much more likely, complaints would come if the setting has less to do with Arabian history, or even Arabian fiction or folklore, than it does with racist European stereotypes about exotic slave girls and malicious, effete nobles strangling each other with silk rope.
I get that people might want to run something other than fictionalized modern-day New England or Middle Ages Europe pastiche, but if the setting doesn't interest you enough to learn more than the most theme park stereotype version of the historical inspiration, why would you want to run a game in that setting?
@derp said in Sensitivity in gaming:
I mean, I get that in a sort-of general principle way? But like -- I'm not sure that that's a great idea either. That would be like saying 'an American' gets to decide whether Squidbillies is a fantasy comedy based on specific tropes/stereotypes or a horrible slander against Appalachian persons.
I mean, there is something to be said about how lower-income white people are the last acceptable target of mockery, and one would hope that someone writing about Appalachian characters would have more knowledge or experience of their subject to draw on than having heard jokes about toothless cousin-fuckers.
I think the "who decides" question is just framing it under the idea that the goal is to never upset anyone ever with anything, but usually what the people talking about sensitivity readers are saying isn't that at all.
Not every American is going to be an expert on every American culture group or agree on every point about what is or isn't offensive. I do feel like an American living abroad could probably tell the difference between something that relates to Americans and something that's based off of racist media based off of shitty stereotypes about Americans. That's really all most talk of sensitivity readers is about; helping people sort out the difference between what they know about other cultures, and what's junk they got from white people imitating other white people making caricatures. Not "how can I avoid offending anyone ever," more "is this talking about Asian people like Ronny Chieng or am I doing Mickey Rooney in Breakfast at Tiffany's."
Ultimately, the people who get to decide what is 'too much' are the consumers of the media, based on their own tastes and preferences as social mores change. People can certainly be advocates for change, but I'm not sure that anyone gets to be "the arbiter of how much is too much" when it comes to things built on, ultimately, stereotypes, whether accurate or not.
Accuracy certainly isn't the point most of the time, and the offensive nature of something is so subjective as to be almost a not-helpful metric.
Well, yes. Any sort of creative work is always going to be a conversation between artist and audience, and a collaborative creation is going to involve a communication between the creators.
The answer to "how much is too much" is always all of the creators and all of the audience, and yes, they're going to disagree. People are allowed to like it. People are allowed to dislike it. People are allowed to be offended. (There's a good chance some people were meant to be offended.) People are allowed to make shitty, CHUDdy YouTube videos whining about pronouns and upload them to trick reasonable people into thinking they're making a salient point.
This general process is what finding an audience is. And just by that metric, one of the things a creator should consider is who they want to appeal to. Or, since a lot of the fundamental draws of a lot of work are near universal, how broadly they want to appeal. The latest Wulfenstein games, for instance, aren't going to hold much appeal to Nazis, because one of the selling points of the Wulfenstein games is the chance to sneak up behind a Nazi at the toilet and drown him in his own piss. (Also known as "having some wholesome fun for the whole family.") The work is fairly hostile to Nazis.
Now, TTRPGs were, for a fairly long time, designed for by and for an audience of white men. (The MU* scene has been a lot more gender-balanced, in my experience, which might be an interesting topic to get into.) That doesn't mean it was anything like impossible for women to enjoy RPGs, plenty of them always have, but plenty of others have been turned away by material that presents women entirely in terms of how they relate to men. When the female gender is represented, essentially, by adolescent wank fantasy, that is often taken as hostile to women. When RPG designers, especially in the nineties, made conscious efforts to be more inclusive in their writing, the balance of the hobby had some major shifts. Avoiding making a work hostile to people outside of your culture is only a good thing for finding an audience.
On top of that, I will go so far as to say that people have a responsibility to avoid spreading harmful ideas with their work. You Are Not Immune to Propaganda and all. Not that a creator should be pouring over every passage to ensure that it encourages the development of proper moral values, but people do, in fact, take ideas and attitudes from media they consume, especially on topics they have no personal experience with (see: how many people think you get one phone call from jail, something that was literally just made up). So while I don't think that, say, anyone is going to really make any life choices because of how WotC presented the Vistani in Curse of Strahd, I do think that presenting an obvious expy of the Romani as a bunch of magical criminal drunks serves to strengthen negative attitudes and stereotypes about a real group of people, and it was irresponsible of them to do it.