@ixokai I felt the same way a year ago. Which is why I got frustrated. Ultimately decided to hang up the hat for awhile.
Ours is alive now. If you know Python, I would love to chat and see if maybe we can get a hand.
@ixokai I felt the same way a year ago. Which is why I got frustrated. Ultimately decided to hang up the hat for awhile.
Ours is alive now. If you know Python, I would love to chat and see if maybe we can get a hand.
@ixokai
The book does not do justice for the SR5 chargen process, as odd as that sounds. I've done a few characters through it now on paper, although it does take practice or explanation. It's not a Chargen that you can just pick up. It's poorly writen out and it does not flow as smoothly as previous versions of SR if you do not have a seasoned player/GM.
Which is why I would like a MUSH version, I think it would help people who aren't familiar with SR5, maybe having it explained will help.
@Reason How far did you get programming the chargen system? If you have some of the code around, and don't mind me taking a look would you care?
I've played several Table top games when it was first introduced, but not recently. I actually think SR5 is a good set of rules, although I didn't get far into Matrix rules. It's different, and if you're used to SR3 I can see why people don't like it.
@ixokai Let's talk. I would love to pick your brain, at minimum. Best case, maybe you and I have some commonality and we can get a MUSH coded, or maybe you can help me get past the Chargen stuff?
@tragedyjones I wish. Still trying to find that passionate and talented person that wants to take on the job to help me code.
@Finn Appreciate the support! We'll see how much patients I have to work on hacking it together instead of doing some real coding.
So make no mistake, I understand how much people want this. I wish I was a python programmer and knew what needs to happen code wise.
I also understand how large of a project this can really be. I'm an ambitious person. I dream rather big.
I can hack things together with Python, and I like to think I'm good with project management.
Really I need someone to design things out python, give me examples, and I can do the menial work of data entry.
I'm not saying this has to be a second job. Hell no. That will take the fun out of it. But if I can find a partner who has a great vision of things and knowing what Python can really do for the MU community, I think that would be perfect.
@golgoth has had some great vision, and I love his insight. He understand Python being a key ingredient to success.
I guess I should kinda give a clue how the concept of DSMush came together.
Really I think if we can be diligent in working, someone who knows Python really well could probably help us get to Alpha/Beta stage in a few months.
@Finn Make no doubt, I will come to you when we get this together and pick your brain on what we can do to improve.
@Reason I have a git on gitlab.com. I can get you access to see what we've work on currently. You can pull it and play with it all you want and push it back. I've got some of the Character Creation (basic rules) coded. It's probably nothing done as well as an litigate programmer can do. Hit me up on the game, I'm 'Bremen' there.
I'm not a huge fan of House Rules in general, but not completely opposed to it either. Depending on what the house rule is. I try and keep house rules used where there is missing or weak information. I don't believe house rules (in general) ever really 'balance' a game, so I try not to put them in for that cause. When we get to the Matrix part of the code we can always discuss it.
I've got a post on March 25th that has an outline of where we're at in various parts of the code.