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    Posts made by Kassien

    • Shadowrun MUSH

      I'm going to try this again, not sure how well it will go.

      I have been trying to develop a Shadowrun MUSH on and off for many many embarrassing amount of years now. I'm using the Evennia system.

      Ive gotten pretty far of Character Creation system using the priority table. As well as miscellaneous code and objects. However there is a lot to do. And I am not a programmer. I feel like if we can finish character creation it would really take off.

      If anyone is interested in helping. Please let me know.

      Apologies if this is in the wrong section

      posted in Game Development
      Kassien
      Kassien
    • RE: Questions About Evennia

      Evennia is a great way to go. Since it uses Python it can pretty much do anything Python can. Excluding anything in Python3.

      Also Python is a much easier concept to learn then the old outdated MU code.

      The index is a good way to find out which games are being developed. Arx being the current one that's past the pre-alpha/alpha stage.

      If you want to discuss more, you can also login to connect.deepshadowsmush.com and ping Bremen. I can talk to you about development on Evennia as well from a person who knows nothing about programming and how much easier Evennia was to do.

      posted in Suggestions & Questions
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      Have you logged in to the game yet?

      @Jennkryst said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      I've volunteered for this a bit before, and I'll volunteer again. I make no promises that all of the things will be amazing.

      If you logged into the game already, page Bremen. I'll respond.
      Evennia pages can reviewed later. So I do not have to be connected for you to page me.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Arkandel said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      @faraday I cleaned up this thread. The stuff I took out should be visible again in a hogpit near you soon.

      Thank you Arkandel for cleaning it up.

      To get this back on track. We're currently still working on the Character Creation. This last weekend we basic qualities roughly working, but will have to add some to it for things like Racism, Allergies, etc. Shouldn't be too hard as we've started to add that in.

      Couple things I should mention too.

      1. Even if you're not a Python/Programmer there is a lot of data entry to be done as well. So if you're just wanting to see a SR5e MUSH, and want to help out we can use a hand doing Data Entry.
      2. We need builders and people to describe things. It takes no knowledge of programming, and the commands could easily be just cut and pasted from a word doc. And descriptions are pure imagination, and tied to the books.

      If you log in to deepshadowsmush:6250 or use connect.deepshadowsmush.com you can page Bremen (which I go by there for now).

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      OKAY. My thread has been completely side tracked, derailed and set on fire....

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      I should mention, we're posting updates (or things Shadowrun, and gaming related) on twitter @deepshadowsmu.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Bob We're still working on Character creation. Priority base for now. It's slowly but surely coming a long. We have a good part of it coded out, and unfortunately it's probably the easier part of it. There is still a lot of work to be done.

      We can really use someone who has some spare time to help program the project and work with us closely with our vision. We're trying to get some coding sessions going on to bust out chunks at a time.

      I've also started building our IC grid.
      I could use some creative minds, and familiar with Shadowrun to come up with some descriptions, build a few rooms, and add some details. You don't need to know Evennia to help build or MUSHes for that matter. A knowledge of Shadowrun is helpful, but really I can teach you most everything on how to build. That's the easy part.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @tragedyjones It will start as the Priority Table Character Creation. I want to get the basic up and running, and then explore further options of expanding into the others.

      The ultimate goal will be to develop a way to let the player decide what is best for them.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Reason said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      Having functional +sheet, +dice, and Chargen code is probably the single largest barrier to getting a MU* off the ground.

      Dice are working for us to an extent. It can do rolls based off numbers, but not by skill name yet.

      +Sheet is partially built. But the problem we're running into is how to store information, and thus can't recall it on a +sheet until we know how we're going to store it. I think once we've nailed down the character object, we're going to be able to bust out the +sheet command REAL easily.

      Character object and I think is the hard part to overcome. We're working on how to store items on the character. Like how to do you represent a cyberlimb that has partially used capacity. Or Armor that has customized flame resistance. I think we got it down actually. We're close at least.

      We're working on Character Creation along side of the character object. Those two go hand in hand quite nicely.

      @Reason jump on and let's talk. Maybe working with you I get our code finished up and we can get this place opened for Alpha/Beta.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Reason I have a git on gitlab.com. I can get you access to see what we've work on currently. You can pull it and play with it all you want and push it back. I've got some of the Character Creation (basic rules) coded. It's probably nothing done as well as an litigate programmer can do. Hit me up on the game, I'm 'Bremen' there.

      I'm not a huge fan of House Rules in general, but not completely opposed to it either. Depending on what the house rule is. I try and keep house rules used where there is missing or weak information. I don't believe house rules (in general) ever really 'balance' a game, so I try not to put them in for that cause. When we get to the Matrix part of the code we can always discuss it.

      I've got a post on March 25th that has an outline of where we're at in various parts of the code.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @ShelBeast This is what really got me interested in starting Deep Shadows.

      Just a question to put out there. For those who are Shadowrun 5e lovers and Python programmers what would it take, besides a pay check at this point, for me to enlist your help on this project?

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      I should also mention, you can follow the project @deepshadowsmu on twitter.

      Also redid the website, https://www.deepshadowsmush.com

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      So I had to take a few days away from the game due to family issues. I noticed a few people paged me there while I was AFK or logged out.

      Please try and reach back out to me on the game or email me Bremen@deepshadowsmush.com or dsadmin@deepshadowsmush.com.

      Thanks!

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Jennkryst Is Exalted MU is Penn is it not? Do you know if Cyth does Python?

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      So make no mistake, I understand how much people want this. I wish I was a python programmer and knew what needs to happen code wise.
      I also understand how large of a project this can really be. I'm an ambitious person. I dream rather big.
      I can hack things together with Python, and I like to think I'm good with project management.
      Really I need someone to design things out python, give me examples, and I can do the menial work of data entry.
      I'm not saying this has to be a second job. Hell no. That will take the fun out of it. But if I can find a partner who has a great vision of things and knowing what Python can really do for the MU community, I think that would be perfect.
      @golgoth has had some great vision, and I love his insight. He understand Python being a key ingredient to success.

      I guess I should kinda give a clue how the concept of DSMush came together.

      1. I like MUSHes in general. I think they're a great place to RP and meet some good people. I've been playing, and staffing, various MUSH games since I was 14...
      2. I think the biggest thing is that I really want to see SR5 MUSH. I like the concepts, I like the game. It has it's flaws, I don't think there is a perfect system.
      3. I want to see an updated successful Shadowrun MUSH. I think with updated code like Python, a game can be developed far beyond what we think is possible for a MUSH and thus maybe bring some new life into the game. Python is so...robust, I don't think there are a lot of limits of what we can do and still keep it the core of what a MUSH is.
      4. I think the community wants this project to be completed.
      5. I have an opportunity to have access to space, a static IP, and an old HP 385 G6 fell into my lap. Almost quite literately. I took this as a learning project, very very loosely tied to my career.

      Really I think if we can be diligent in working, someone who knows Python really well could probably help us get to Alpha/Beta stage in a few months.

      @Finn Make no doubt, I will come to you when we get this together and pick your brain on what we can do to improve.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Finn Appreciate the support! We'll see how much patients I have to work on hacking it together instead of doing some real coding.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @tragedyjones I wish. Still trying to find that passionate and talented person that wants to take on the job to help me code.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @golgoth If you think of stuff we have that I didn't mention below, please do comment.

      If we can find someone who really knows Python well I'm sure we can code (or hack even) our way into Alpha and Beta development.
      As an update these are some of things we've been working on and are in various function states. You can log in and check some of it out. I won't go into some of the policies we're coming up with here, just keeping it to the code development.

      • Characters - Personal Data, Attributes, Condition Monitor, Core Combat (Equipment and Armor), Active Skills, Knowledge Skills, Language Skills, Personal and Share Contacts (Contacts for everyone who knows them), and Identifications (fake and real) are all in various states of development. All will show on a '+Sheet' Command if set correctly.
      • Shared Contacts - Characters can have shared contacts. Their stats will change based on what's going on. They will play an active role in the grid. This object is created, and the means for staff to create the object has been created. Player sheets (see above) reflect knowing this contact.
      • Dice - Functional, not complete. Allows for numbers input only. 'help +roll' in any location. The basic mental, physical, and social limits can be set based off characters attributes. As well as modifiers and thresholds. Working on calling direct input directly from a characters skills and attributes. Some function so it can't be spoofed by @emit.
      • Play Plot Room - This room allows for multiple descriptions to be saved, stored, and recalled. Coded room, but not no room built out yet. I could easily @dig one if people are interested. Working on an auto room logger so people don't have to edit their own logs for submitting.
      • Personal Description - Functional, not complete. Allows for multiple sub-descriptions to be set, stored, and recalled later. 'help desc'.
      • Character Creation - Basic CC in development. Closed to public. It can do the basic data submitted and race to be selected. Eventually I want to see about expanding this to the different types of CC.
      • Forums/bb - Connected to our website forums for READ Only currently. Future development wanted them full integrated. Players who log into the game can login to the web forums with SSO.
      • Grid Rooms - Multi description based on seasons, and time of day. Security Ratings set, shown, and color coded on each room (typical Shadowrun security ratings). Gang and any Law enforcement that patrols the area.
      • City Grids - Easy to Navigate, fun to explore, and encouraging RP. We don't want plots to just take place on some off-grid room. So the design and layout needs to play a big role in that. Instead of focusing on just one city, we're going to try and grow it to several cities.
      • OOC Chat - Chat within a scene/room for OOC implemented and functional.
      • @emit - Emits a message to the local room, visible to all objects and players. Locked so it can not @emit Game messages.
      • +time - Shows the time of your character depending on which city they're in and Universal Coordinated Time, all 60 years in the future.
      • Notes - Working on setting player, GM notes, and Staff Notes.
        • Player Notes - Can be set by Player and Staff, and seen by all players.
        • GM notes - Set by Staff Members and Certified GMS, seen by the player, GMS, and Staff.
        • Staff Notes - Seen and Set by Staff only.

      And I'm sure there is some stuff that we've got in the works that I'm just not coming up with right now too.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Jennkryst
      So ultimately, I want to do what the player will like. I don't see too much difference of balance issue between the character creations systems. So much as a roleplaying and preference difference. If I can get it player choice, I would love to create it as such.

      That being said, I would like to start with the traditional table Character Creation and build on from that.

      posted in Adver-tis-ments
      Kassien
      Kassien
    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @ixokai Let's talk. I would love to pick your brain, at minimum. Best case, maybe you and I have some commonality and we can get a MUSH coded, or maybe you can help me get past the Chargen stuff?

      posted in Adver-tis-ments
      Kassien
      Kassien
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