@Arkandel said in Eliminating social stats:
But I really don't think the fix is giving people a reward for using them. Awarding Beats for accepting failures and stepbacks have been part of nWoD MU* for years now and I can't say I've noticed a real difference in the use of social attributes even though arguably there has been one in other areas of those same games.
Part of why I'm reluctant to just throw social stats out is that there isn't much of a basis for one beyond a reactionary/adaptive argument from people. Also, part of why I am reluctant to accept the loss of social stats is because I've consistently played Manip 1 redneck engineer types on nWoD games, and they were always welcome to all the parties and social events in spite of explicitly being weirdos. Female characters showed sexual interest in them. Frankly, it made no sense.
Engineers, and in particular high-aptitude, low-education, rural de facto engineers, are notoriously "creepy" and persona non grata everywhere they go IRL. It makes no sense that qt3.14s would be on their dick and trying to pry into the mysterious stoic philosophy of Jim-Ray the electrician , no matter how high his Crafts/Science skills are.
They keep these crafter characters around because they're useful in real life, but they rarely display real interest in their thoughts, feelings, and opinions, and these RPG's have offered an escape from the deeply-held alienation that this class of person actually deals with.
I've also seen the exact opposite, where high social stat female characters get blown off as FUUCKKENN WHOOAHHHs when they come onto a guy IC because the player has had a lot of TS on other characters, even though by their profile pic alone actual straight men would bend over backwards to buy them a drink, much less nail them.
Basically, I see people playing their characters as way more rational than actual people are, and whether or not you think the "natural ebb and flow" is important, I think imposing a degree of simulationism in the interest of having the story, you know, make some kind of sense, is important. "Highly emotional" characters that make staid, wise decisions whenever the choice counts are lame characters. Gorgeous straight women who can't get a bf are lame characters. Dumbasses who manage to come up with clever, sophisticated methods of engineering away their problems are lame characters.
The prevalence of things like this lead me to believe that the "scene's natural ebb and flow" is way off-kilter, and that there should be at least some measures taken to suppress the PC snowflake plot armor syndrome we're a bit too used to.